Config Explained

Note: This may not always be entirely up to date. Last updated [6/19/2012].

# force everyone to go through permissions checks? or just let everyone have it by default?
UsePermissions: false
FallDamage:
  activate: true
  # damage = (int) (damage * (pitch + n) / (90 + n));//pitch is from -90 to 90 degrees.
  # a weight of 90 would mean a would-be 10 heart shattering fall could fluxuate between 
  # 10 to 5 hearts depending upon the angle of impact. [integers only]
  damageweight: 90
  #mods the final damage value by multiplying it by the number below.
  damagemultiplier: 1
  #default number of blocks a player has to fall before recieving any fall damage. by default, it's set at 3 blocks.
  minimumfalldistance: 3
  #set as false to use default minecraft fall method when not falling from flight.
  global: false

SonicBoosters:
  activate: true
  range: 2

SnowballEngine:
  activate: true
  #recommended [0.1  -  2.0]
  thrustmultiplier: 1
  # infinite snowballs? or do they have to keep spawning/farming them?
  freerefills: true

#Warning! HIGHLY EXPERIMENTAL! MIGHT CRASH SERVER.
MagneticField:
#activate magnetic field? (can be server intensive)
  activate: false
  #measured in ticks. 1.0 means 1 tick. 0.5 means half a tick.
  refreshrate: 1.0
  #a measurement of how strongly the field will affect players.
  charge: 5
  #a value from where the charge starts.
  yvalue: 0

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