Config Explained
Note: This may not always be entirely up to date. Last updated [6/19/2012].
# force everyone to go through permissions checks? or just let everyone have it by default? UsePermissions: false FallDamage: activate: true # damage = (int) (damage * (pitch + n) / (90 + n));//pitch is from -90 to 90 degrees. # a weight of 90 would mean a would-be 10 heart shattering fall could fluxuate between # 10 to 5 hearts depending upon the angle of impact. [integers only] damageweight: 90 #mods the final damage value by multiplying it by the number below. damagemultiplier: 1 #default number of blocks a player has to fall before recieving any fall damage. by default, it's set at 3 blocks. minimumfalldistance: 3 #set as false to use default minecraft fall method when not falling from flight. global: false SonicBoosters: activate: true range: 2 SnowballEngine: activate: true #recommended [0.1 - 2.0] thrustmultiplier: 1 # infinite snowballs? or do they have to keep spawning/farming them? freerefills: true #Warning! HIGHLY EXPERIMENTAL! MIGHT CRASH SERVER. MagneticField: #activate magnetic field? (can be server intensive) activate: false #measured in ticks. 1.0 means 1 tick. 0.5 means half a tick. refreshrate: 1.0 #a measurement of how strongly the field will affect players. charge: 5 #a value from where the charge starts. yvalue: 0
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