Changelog

Changelog:

Version 1.3.5

  • In attempt to keep this alive, I've removed all deprecation and updated for 1.1-R4

Version 1.3.4

  • Added an option to ignore certain worlds in the config file with
ignoredworlds:
    -world1
    -world2

Version 1.3.3

  • Fixed a bug with setting the clay dust count. In the config, simply remove the single quotations (') from the number after claydustcount:

Version 1.3.2

  • Simply converted configuration file to YAML-based.

Version 1.3.1

  • Added a clay recipe which may be turned off by setting "userecipe=" in the configuration to false.

Version 1.3

  • Fixed clay drop amounts when item stacks are thrown out of inventory, and forum user suggestion for water to fix itself instead of being 'ugly'.

Version v1.2.5

  • Forum users had trouble with plugin not working on first run, found the bug and squashed it.

Version v1.2.4

  • Multiworld support [update inspired by Waffletastic]

Version v1.2.3

  • Forum user suggested owner-controlled clay dust amount when gravel is dropped in water, the configuration file will have a value (claydustcount=) specifying this. I have also attempted to fix these BLOCK_FLOW errors people are getting, though as I cannot replicate the problem, I can't know for sure without feedback.

Version v1.2.2

  • Configuration file saves to its own folder.

Version v1.2.1

  • At suggestion of a forum user, plugin now creates a config (GravelClay.config) file in the plugins root folder. The two generated properties, blockconvert(for converting placed gravel blocks) and itemconvert(for converting dropped gravel items into clay dust) can be set to true/false, to disable/enable either feature.

Version v1.2

  • Forum user suggested alternative item-level production of clay, so 4 clay dust will now be produced for every 1 gravel block thrown into a pool of water

Version v1.1

  • Forum user had issue with conversion, so I modified the plugin to convert gravel with water present on 4 sides, as opposed to only the top face.

Version v1.0

  • First version :D

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