GolfCraft v1.6.0
Details
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FilenameGolfCraft.jar
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Uploaded by
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UploadedJul 31, 2013
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Size39.22 KB
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Downloads2,847
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MD5425971b1998f29738919d32ab4c3bc73
Supported Bukkit Versions
- 1.6.2
Changelog
Version 1.6.0
- Added full support for adventure mode (right click signs to remove while in adventure mode)
- Blocks that are removed to place a sign are now replaced when the sign is broken
- Cleaned up parts of the code
Version 1.5.6
- Updated to Dev Build 1.6.2
- WARNING: This update may break some pre-existing GolfCraft data (unlikely, but apply at your own risk)
Version 1.5.5
- Fixed multiworld support. (Added MW plugins to the soft-depend list.)
- Fixed NPE on GcFiles.java:154, caused by the world unloading before the plugin.
- IMPORTANT: The case of the main save-data folder was changed to 'Golfcraft' to mach the plugin name & config dir. This fix should only affect case-sensitive file systems.
Version 1.5.4
- Updated for 1.2.5-R3.0
Version 1.5.3
- Fixed permission nodes. All listed permission nodes now do exactly what they say.
Version 1.5.2
- Fixed some aesthetic discrepancies
Version 1.5.1
- Improved Physics!
- Balls that bounce on the following materials have the following disadvantage:
- Sand (barely bounces, if at all (like real sandtraps))
- Grass (less bounce force)
- Leaves (little to no bounce, as if it got caught in the tree)
- Water (drastically reduces bounce)
- Lava (melts the ball)
- Balls that bounce on the following materials have the following disadvantage:
- Added # of bounce config setting
- Can only be set between 2 and 5
Version 1.5.0
- Added feature: "Golf balls" are now... Snowballs!
- Change your texture for more realism!
- All golf balls now bounce 3 times, and then generate a sign.
- Putters now function better, due to the bouncing (and slight speed increase)
- Broadcast messages now tell the club used when a player hits a ball.
- Velocities now varry based on the club you use, and where you're standing
- These are non-configurable (but the speed boost still is)
- Thanks @FeedDante for you glorious snowball contribution!
Version 1.4.1
- Feature Fix: Putters are now more easily used. Aim-to-shoot, instead of a fixed angle.
Version 1.4.0
- Added feature: Hole-Start Signs
- Admins and players with "golfcraft.sign" can add/remove sign
- Simple setup
- Line 1: "golf" (without quotations)
- Line 2: (nothing)
- Line 3: [hole name] (without brackets)
- Line4: (nothing)
- Any player with "golfcraft.play" can use them
- Placeable anywhere, and they will teleport you to the hole
- Added feature: Clubs
- 12 Clubs
- Driver (125m)
- 3 Wood (115m)
- 5 Wood (105m)
- 4 Iron (95m)
- 5 Iron (88m)
- 6 Iron (82m)
- 7 Iron (75m)
- 8 Iron (68m)
- 9 Iron (62m)
- Pitching Wedge (55m)
- Sand Wedge (30m)
- Putter (12m)
- Choose club by left clicking air while holding a bow
- Clubs togglable in config
- Clubs enabled bypasses aiming angle
- Clubs enabled bypasses direct speed variances on certain blocks (sand, grass, etc)
- Different clubs react differently on sand traps
- Woods and putter get a massive reduction
- Irons get a moderate reduction
- Wedges get a minor boost
- 12 Clubs
- Bug Fix: Skeletons no longer spam the console with errors (again)
Version 1.3.1
- Added feature: Configuration
- Enable/disable speed variances
- Edit individual max and min speed variances
- Togglable feature: remove mobs that target golfers while on the fairway or green
- Added feature: Distance (in meters) of your shots is now included in broadcast messages.
- Bug Fix: Skeletons no longer spam the console with errors
- Bug Fix: All hazards now add a penalty point
Version 1.3.0
- Added feature: Scoring
- Keeps track of your score per hole
- Added feature: Savable hole locations
- Create holes using /golf create [hole name] [par]
- Creates a teleportation anchor for that hole when created
- Use /golf play [hole name] to teleport you to that hole
- Removes your sign(if you have one)
- Automatically puts you in golfing mode
- Gives you a bow and arrow if you don't already have one
- Scoring is based on the holes par, given to it on creation
- Added feature: Per-hole chat traffic
- Displays only the data from players in a given hole to other players in that same hole
- (players in "Hole1" wont see that a player in "Hole3" landed a ball on the fairway)
- Added feature: More anti-griefing parameters
- Players can no longer spam golf chat after they completed a hole. They are now marked as "finishedHole", which cannot be changed until they start a new hole.
- Bug Fix: Balls that land directly on the flag (fence) are now registered as if it made it into a cup if there's glowstone beneath it, otherwise a sign will be placed on top of the fence.
- BugFix: Balls that land on other players' signs will now place a new sign on top of theirs.
- Reloading, or stopping the server now removes all player's signs (if it was generated during the previous up-time. If your server crashes, and the sign is still there, they will need to be manually removed).
- Removed feature: /golf now does nothing except simulate golf. It no longer broadcasts messages, tells you where your ball landed, or makes a sign. It only changes your velocities of the arrow based on where you're standing.
Version 1.2.0
- Added feature: Once a player destroys a sign, they cannot move more than 1 block away until their ball lands in a valid location.
- Added feature: Teleporting
- /golf [tp] (player)
- Teleports you to your sign - perm: golf.tp
- Teleports (player) to their sign - perm: golf.tp.others
- Changed sand pit velocity to be random (between 70% and 90% speed reduction)
Version 1.1.1
- Fixed Bug: Signs are now actually protected from other players
- Added feature: Hitting a ball from sand reduces the ball's speed by 80%
Version 1.1.0
- Added Superperm Support
- golf.spectate (listen to golf channel)
- golf.play (gives player a bow and arrow, and enables them to play)
- golf.ref (allows players to destroy signs other than their own)
- Added anti-griefing parameters
- Players must destroy their sign before another sign can generate.
- Refs can destroy signs, and allow online players to continue playing.
- Note: If an offline player's sign is destroyed, that player cannot golf again until the server is reloaded.
- Breaking a sign sets your bow and arrow amount to 1
- Added commands
- Help: /golf help - displays multiple help pages
- Version: /golf version - checks for updates
- Note: Enabling golf mode will force your bow and arrow count to 1.
- Added recognition for the cup (Glowstone)
- Landing a ball in a hazard will give you a new bow and arrow.
Version 1.0.0
- Release version
None