GoldIsMoney - Item Based Economy

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If you're having issues loading GoldIsMoney with Vault, make sure you're using 1.2.19 or higher. There was a typo in previous versions. Vault 1.2.19+ supports GoldIsMoney versions 1 and 2.


Help support development of GoldIsMoney: Donate (Total donated to date: 27.5 USD)

Here's a great description of what GoldIsMoney does by igwb. Thanks igwb! "A plugin that works like all other economy plugins but 'reads' the amount of 'money' a player has from the number of gold in his inventory that is compatible with all other vault plugins so they can 'charge' gold out of the inventory or 'grant' in case of votifier i.e."

In addition to that, it remembers how much gold a player has in their inventory when they log off so shops and stuff can work when people are offline. In a sense, it works like any other economy when people are offline, and syncs their inventory when they log back in. Read more...

This plugin has been developed primarily for:

Aerial Heights

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Complete Features

  • Gold is money.
  • Offline purchases. Uses cache of balance which syncs back to inventory on login.
  • A config option to completely disallow creative transactions (default: true) (v1.1+)
  • A permission setting for allowing their gold to be currency (default: true) (v1.1+)
  • Metrics: (v1.1.1+)
  • Config to create custom currencies based on any groups (be careful with this). (v.1.2.0)
  • Config option to specify alternate item families, like diamonds or emeralds instead of gold. (v.1.2.0)
  • Bank technology (v2.0.0+) (NOTE: This does not give players access to any banks, it is for plugin compatibility.)
  • Fake player accounts (v2.0.0+) (Also for plugin compatibility.)

In Development Features


Under Consideration

  • None at this time.


  • /balance

Version 2.0+:

  • /goldismoney test - Runs some simple tests to see if GiM is working (debug mainly).
  • /goldismoney reload - Reload configuration.


  • goldismoney.use (default: true) - Allow gold in inventory to count as money.


This plugin is installed much like every other plugin. Put the GoldIsMoney.jar file in your /plugins/ folder and restart the server.


Default config.yml

name-singular: gnugus
name-plural: gnugi
format-singular: '%n gnugus'
format-plural: '%n gnugi'
allow-creative-gold: false
currency-family: gold
text-balance: '&3You have: &6%g'
text-balance-perms-fail: '&6You cannot use item currency at this time.'
custom-currency: {}
allow-fake-players: true
allow-banks: true

In format-singular and format-plural, %n will be replaced with the equivalent of the number of nuggets, e.g. 1 block would be 81 gnugi. You can change these names to whatever you like. The default naming scheme, gnugus/gnugi is a contraction of Gold NUGgut with randomly a Latin us/i ending. I myself have been silencing the first g as in the word gnome. I think it's fun, so I left it. Otherwise it would have been "nugget"/"nuggets" ...boring...

The "allow-creative-gold" permission allows you to specify whether to ban players in creative mode from using their gold as money. This is a 1.x branch only option. It will be added into the 2.x branch when I get a chance.

"currency-family" can be one of the following: gold, emerald (once Minecraft 1.3 is out), diamond, iron, snow, clay or custom.

If "currency-family" is custom, you can specify individual item values. Here's an example with dirt being worth 1, and enderdragon spawn eggs being worth 25. GoldIsMoney will automatically convert between items in this list to make change or fill existing stacks, so be considerate what you use for your currency.

  3: 1
  '383;63': 25

"allow-fake-players" and "allow-banks" are version 2.x options which will allow a standard virtual (i.e. no items, but they seemlesly convert) support in those scenarios. Hopefully this will take care of everyone's factions, towny and kingdoms2 issues (no promises). If you set both these to false, GoldIsMoney will visually behave just like the 1.x versions (behind the scenes, there's a lot of differences, but your users won't notice).


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