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1. Gods don't seem to communicate acceptable Sacrifices at all (never seen a message yet)2. Looking at sacrifice values in gods.yml, then giving a sacrifice which the value is positive for does NOT increase mood at all (but value drops accordingly). There is no difference is gods communication (doesn't want it).3. It is far too easy for a single player to spam sacrifice a god in a minute or two to -40 and basically kill off that religion for all believers.
What version of the product are you using?0.71 beta
Do you have an error log of what happened?No
Please provide any additional information below.
Sacrifices should be improved to be useful. I would find it neat if each god could get some favorite standard (expensive) items, and reward configurable mood or other things for it. I'm looking at gold, diamond, emeralds etc.
I know its a lot more work and I don't expect it soon, but I would also much appreciate money donations/gifts/sacrifices to both god and priest. (via Vault)
I have a correction: I did get godly commandment now for cooked_chicken (is it when it rises above value 10 it activates?). It seems to work (took some time I think).
After running the plugin now for a while - I have almost the opposite problem. Gods always want same sacrifices (which is fine, it may be their character). But value rises to 64, which means you can go from angry to extatic in one go with a stack of items. And value rises fairly fast I think.
There really should be the law of diminishing returns somehow, that just goes way too fast for both mood and power. Configurable balances would be awesome with a good default. Thanks again for listening.
This should have been improved quite alot with recent updates. As always, I will put in config values for this as well after I found the right formula for it (and therefore what variables should be in the config file)
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