Giants
Giants That Spawn Naturally
This plugin takes direct inspiration from FatMarleys' plugin FatGiants, which in turn was inspired by NaturalGiants. This plugin also takes inspiration from NodinChan's MobJockeys.
This plugin was originally written by rmh4209, continued on by pkt77, and is now in the hands of Mammothskier.
Features
The Giants Plugin can naturally spawn Giants that have 8 Configurable attack mechanisms Configurable Health, Experience, Drops, and Spawn in configurable Worlds and Biomes. “The worst thing you can say about homework is that it is too hard. The worst thing you can say about a game is it's too easy.”
Attack Mechanisms
Attack Descriptions
Attack Mechanisms | Description |
---|---|
Default | The default Minecraft Giant attack - if a player is inside the giants legs, the player will instantly die. |
Lightning Attack | When a giant targets an entity, that entity will be struck by lighning |
Thow Boulder Attack | When a player is 5-10 blocks away from a giant, there is a chance the giant will "Throw" a Fireball in the direction the giant is facing |
Stomp Attack | When a player gets close to a giant, there is a chance the giant will stomp the player |
Kick Attack | When a player gets close to a giant, there is a chance the giant will kick a player at a configurable height |
Fire Attack | When a giant targets an entity, that entity will get set on fire and so will the giant (configurable) |
Lava Attack | When a giant targets an entity, it can sets lava under that entity |
Poison Attack | When a player gets near a giant, there is a chance that it will poison the player |
Shrapnel Attack | When a giant targets a player, the giant will spawn zombies around the player (configurable) |
Spawn Zombies on Death | When a giant dies, a configurable amount of zombies will spawn in that location |
Attacks
Attack Mechanisms | Giant | Slime | Magma Cube |
---|---|---|---|
Default | |||
Lightning Attack | |||
Thow Boulder Attack | |||
Stomp Attack | |||
Kick Attack | |||
Fire Attack | |||
Lava Attack | |||
Poison Attack | |||
Shrapnel Attack | |||
Spawn Zombies on Death |
Commands
Commands | Description |
---|---|
/giants spawn <x> <y> <z> | Spawns a giant at the given location |
/giants reload | Reloads the configuration files |
/giants version | Shows the version of the plugin the server is running |
Permissions
Permissions | Description |
---|---|
giants.version | Gives the permission to use /giants version |
giants.spawn | Gives the permission to use /giants spawn |
giants.reload | Gives the permission to use /giants reload |
giants.debug | Gives the permission to receive debug messages |
giants.* | Gives all permissions for the plugin |
Known Bugs
Found a bug? Submit a Ticket!
Future Plans
Idea | Status |
---|---|
Add custom Death Messages | In development |
Improve Movement Speed | In testing |
Got an idea? Submit a Ticket!
MC Stats
This plugin uses mcstats for stat collection. You can opt out of this by going into the plugin metrics folder and setting opt-out to true.
Is there a way to set an Items name and Lore with this plugin?
@sexyrussian
As far as I can tell from my testing, My giants don't spawn within a Would Guard region that has the mob-spawning flag set to deny.
fun plugin, used it to add additional excitement to the server.
deny-spawn: [SKELETON, SPIDER, ENDERMAN, GIANT, CREEPER, IRON_GOLEM, ZOMBIE]
Plugin ignores WG flags, spawns giants in spawn, warzone, inside walls of spawn.
Recommend hooking into factions or world guard to prevent spawning in unwanted places
@Whyhitme
Thanks! Hope everything meets your needs. If not let me know please. I like working with server owners to make the plugin the best it can be.
Great job with the plugin, It really helped add a little extra to my server :)
@Mammothskier
Awesome, i'll give a look when i get back in town.
@marubal21
The latest bleeding edge build supports custom item lore and item drops. Please make sure to reset your config files, as is needed on all major updates.
@marubal21
I'm just going to drop this here for now.
http://puu.sh/cFp8E/89789031c5.jpg
@Mammothskier
I appropriate the support you've given me, thank you.
@marubal21
The lightning attack is triggered right when the giant targets the player. It should only do the attack once per kill, unless the player is out of the giants range, causing it to lose interest and then target the player again, firing the lightning attack again.
It would be simple enough to add a configuration option for this.
@Mammothskier
ok thanks for the reply.
Players have said that the lighting attack gets activated very often, is there a way to control the rate of attack from the giants.
Also, i had one player mention that their Bow broke when hit my the lighting, not even sure it might be related to Giants, but thought i'd mention it nonetheless.
@marubal21
Sorry for a slow response. Currently, each has a chance to drop, depending on the rarety you have set.
@Mammothskier
I reset the config file as suggested everything seems to be working good. Haven't seen an error yet.
For now, i just have giants spawning rarely with rare diamond drops. Waiting on the newer drop system to add custom drops.
Question: if i have multiple drops setup, do they each have that set chance to drop, or will only one drop from the list per kill?
@marubal21
Not currently. Testing a build that supports it now. If it works I will upload it.
Is there a way to add custom names/lore to drops?
@marubal21
The solution is to backup your config files, delete giant.yml, slime.yml, and magmacube.yml. Once deleted restart the server and add your settings back into the files you deleted.
I just installed Bleeding Edge Build#73 for Giants, and the moment a giant spawns console begins to get spammed with the following errors: http://pastebin.com/ngLi4XWt
@marubal21
Bleeding edge builds represent the newest updates and basic features work. Stable builds are considered to be ready to be released to bukkit dev. The choice of which to use is yours and I can't decide that for you.
@Mammothskier
Which dev builds should i use: Bleeding Edge Builds or Stable Dev Builds
@sakura_blades
This project has not been abandoned, there are several recent code updates, as well as new Dev builds. I have not been releasing to bukkit simply because i believe bukkit is mostly dead. Once i see some more life in the bukkit project, i will update this page.
As for giants spawn rates acting odly, i do not know what you mean, could you elaborate?
Thanks, Mammothskier