Giant Caves
Overview
Giant Caves is a bukkit mod that creates giant underground caves in the world. The caves are generated using Perlin noise seeded by the world seed. Caves are unique to each world.
Giant Caves is implemented as a bukkit block populator and is compatible with the vanilla world generator and most likely any world generation plugin that implements the chunk generator pattern. Giant Caves also comes with a vanilla generator for use with Multiverse.
Works best with Subterranea
See it in Action!
Here is a great overview video in German and one in Portuguese
Installation
I don't have Multiverse or another world manager
- Stop the server if it is running!
- Download the plugin and put it into your plugins folder.
- Start your Server to make the plugin generate default world configuration files for known worlds.
- Set onlyUseWorldManagers to false in config.yml
- Edit the configuration file to match your needs. (See Help Topics > Configuration for more info.)
- Restart your server.
Code
https://github.com/rmichela/GiantCaves/
Credits
- Code: Ryan Michela
Metrics
This plugin utilizes Hidendra's plugin metrics system. the following information is collected and sent to mcstats.org unless opted out:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- Plugin's version
- Server's version
- OS version/name and architecture
- core count for the CPU
- Number of players online
- Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Great job on this! Just wondering if we remove the plugin after it has generated caves, will the caves still be there? I assume so, but just wondering :D thanks
Posted version 2 with minor fixes. Awaiting approval.
@des1n5ekt
Thanks! Unfortunately, bukkit terrain generators run before the base Minecraft generators run. As a result, the cave is created and THEN the strongholds, dungeons, and mines are created. The Notchian terrain generators don't take existing terrain into account when they run, hence the artifacts.
Beautiful :D But you should delete the water and lava in the caves, too. Also sometimes the caves are under the sea and some of the water flows inside, but that can be fixed by changing "maxy" to something below 60. In addition i had a stronghold and a dungeon in a cave. Some of the blocks were exchanged with air, others not. I dont know if that is good or bad :D but you should not let caves destroy end portal frames (it is good, how it is at the moment).
So amazing...
Yeh screenshots please :D
Screens?