Gates v1.1a
Details
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FilenameGates.jar
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Uploaded by
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UploadedApr 5, 2012
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Size23.26 KB
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Downloads7,769
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MD562f7188cfd527b1d0f0b3a966b79f049
Supported Bukkit Versions
- CB 1.2.5-R1.0
Changelog
THE OLD CONFIGURATION FILE MUST BE DELETED OR MOVED TO A NEW LOCATION! ALL THE SIGNS WILL REMAIN, BUT THE GATES HAVE TO BE REGISTERED AGAIN.
Note: Independent on what stands on the sign, the one registering the sign will be the owner. Make sure the gates go to the right owner!
Note: Q: Register the gate? A: Just right click it!
- * Increased performance and reliability of mostly everything.
- * Changed permissions
- +
gates.command.setowner
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gates.command.setgroup
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gates.command.setredstone
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gates.destroy.player.*
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gates.destroy.group.*
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gates.use.player.*
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gates.use.group.*
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gates.destroy.player.[username]
(Dynamic) - +
gates.destroy.group.[groupname]
(Dynamic) - +
gates.use.player.[username]
(Dynamic) - +
gates.use.group.[groupname]
(Dynamic)
- +
- * Changed configurations
- * Changed the split string from
-
to,
in the gates list. - + Added a option for default group.
- + Added a option for default redstone state. (OFF by default)
- + Added real support for instant gate open/close.
- + Added group configurations, with global as fallback, if the particular configuration was not found.
- * Changed the split string from
- + Added a group system for more permissions and configuration options for each gate.
- + Added redstone support, off by default.
- ! Activating gates with redstone does NOT support ANY permissions. You have to use third-party plugins to handle redstone permissions.
- + OFF - Redstone will have no effect on the gate. (Default choice)
- + ON - The gate is open when it's powered, otherwise closed.
- + TOGGLE - The gate will toggle on every redstone input.
- + New command syntaxes.
- ! To apply these settings, you have to
Left Click
(or Damage) the gate sign. - + /gates setowner [username] - Change the owner of a gate.
- + /gates setgroup [groupname] - Change the group of a gate.
- + /gates setredstone on|off|toggle - Change the redstone state of a gate.
- ! To apply these settings, you have to
- - Fixed a issue where destroying another players gate would cause the gate to load on next reload of the plugin, causing errors as the sign wouldn't be there.
- - Fixed a issue where negative coordinates for a gate would send errors, as I did split the gate information with "-" inside the gates.yml, it would cause problems.