GameMode Inventories
Downloads
I'm too lazy to upload GMI files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.18.x, please download GMI from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
Features
GameMode Inventories allows you to have separate inventories for Creative and Survival game modes (it also works for Adventure!).
- Inventories are saved and switched automatically
- Configurable option to save and restore inventories on player death
- Configurable option to also switch XP amount automatically (enabled by default)
- Configurable option to also switch armor automatically (enabled by default)
- Configurable option to also switch Ender Chest inventories automatically (enabled by default)
- Configurable option to restrict inventory opening for Chests, Ender Chests, Enchantment Tables, Anvils, Furnaces and Dispensers in CREATIVE game mode
- Configurable option to disable players dropping items from their inventories in CREATIVE game mode
- Configurable option to disable players from picking up items in CREATIVE game mode
- Configurable option to remove potion effects when switching from CREATIVE to SURVIVAL
- Configurable option turn off the plugin's messages which can get excessive when
no_pickups
andno_drops
are enabled - Configurable option to track the placement of CREATIVE gamemode placed blocks, then either: disable them from being broken, or, allow them to be broken but not drop anything - and also prevent pistons from moving them and deny the block dropping if the attached block is broken - this MUST be enabled for a world to work. You can specify a list of blocks you don't want to track as well
- Configurable option to prevents drops from falling blocks e.g. anvils, gravel, sand
- Configurable option to prevent the breaking of bedrock in CREATIVE, set to false to prevent breaks below Y<5 in all worlds, and Y>122 in the Nether
- Configurable blacklist of blocks that cannot be placed in CREATIVE (use Spigot Material names)
- Configurable blacklist of commands that cannot be used in CREATIVE
- Configurable option to preserve custom attributes when switching inventories (player and armour only)
- Configurable options to set which GMI features can be bypassed
- Configurable option to restrict spectator gamemode access
- Configurable option to switch to a creative world when changing to gamemode CREATIVE
- Localisable messages - edit messages.yml
- Support for using a MySQL database
Created in response to this plugin request: http:forums.bukkit.org/threads/separate-inventories-creative-survival.112187/
Featured in Curse's Minecraft Spotlights
How it works
Add the GameModeInventories.jar file to your server's plugins directory and start up the server. A config file will be created automatically with the default values.
Then all you have to do is switch game modes and your current inventory, armor and XP will be saved and your new game mode inventory will take its place.
What it doesn't do
GameMode Inventories is not a replacement for the Creative Control plugin:
- its primary purpose is an inventory management tool
- this is NOT likely to change anytime soon
- please stop asking
GameMode Inventories is an open sourced project, if you want to make the changes yourself, you are free to do so, as long as the plugin is released under the same license and conditions as GameMode Inventories.
Timings
Please do not bother posting timings for this plugin, here's why:
- See above
- I don't use any of the plugins' 'restriction' features
- You should expect to see GMI working hard if you have
track_creative_place
enabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. - If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
- Finally, don't expect SQLite to be able to handle big loads - if you are running this plugin on a server with
track_creative_place
enabled, you should probably be using MySQL as the GMI database provider
Commands/Configuration
There are several config options:
save_on_death: [true|false] xp: [true|false] armor: [true|false] enderchest: [true|false] remove_potions: [true|false] restrict_creative: [true|false] no_drops: [true|false] no_falling_drops: [true|false] no_pickups: [true|false] dont_spam_chat: [true|false] track_creative_place: enabled: [true|false] break_no_drop: [true|false] no_piston_move: [true|false] attached_block: [true|false] worlds: - world dont_track: - STONE - DIRT creative_blacklist: [true|false] blacklist: - TNT - BEDROCK - LAVA_BUCKET break_bedrock: [true|false] command_blacklist: [true|false] commands: - give - i - buy - sell custom_attributes: [true|false] bypass: inventories: [true|false] items: [true|false] blacklist: [true|false] survival: [true|false] commands: [true|false] restrict_spectator: [true|false]
You can enable/disable the options with a command (all options are available via tab completion):
/gmi save_on_death /gmi xp /gmi armor /gmi enderchest /gmi remove_potions /gmi restrict_creative /gmi restrict_spectator /gmi no_drops /gmi no_pickups /gmi dont_spam_chat /gmi track_creative_place /gmi break_no_drop /gmi attached_block /gmi break_bedrock /gmi creative_blacklist /gmi command_blacklist /gmi no_falling_drops /gmi custom_attributes /gmi bypass.inventories /gmi bypass.items /gmi bypass.blacklist /gmi bypass.survival /gmi bypass.commands
Permissions
There are four:
gamemodeinventories.use
Default: true - Allow players to have separate inventories for each game mode
gamemodeinventories.death
Default: op - Allow players to save their inventories on death, and restore them on respawn
gamemodeinventories.bypass
Default: op - Allow players to bypass inventory opening restrictions in CREATIVE (when restrict_creative: true
). Also allow players to bypass the no items drops / no item pickups restriction (when no_drops: true
or no_pickups: true
). As of version 2.5.4, you can configure which features can be bypassed:
inventories
- if true players can bypass not being able to open inventories in creativeitems
- if true players can bypass not being able to pick up and drop items in creativeblacklist
- if true players can bypass not being able to place and use restricted block and items in creativesurvival
- if true players can bypass being forced into survival gamemode when changing worldscommands
- if true players can bypass not being able to place and use restricted commands- If any of the bypass options are set to false, then nobody will be able to bypass them (regardless of whether they have the permission or not)
gamemodeinventories.admin
Default: op - Allow players to change config options
Source code
Dev builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
In reply to amanamaguchi:
Added BEEHIVE and BEE_NEST to restricted containers in creative
Build #127 or higher - http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
In reply to eccentric_devotion:
I'm having an issue currently when I switch into spectator game mode.
My server will crash and it'll get spammed with this message for the crash report
[Sat, 11. Jan 2020 19:58:07 EST ERROR] me.eccentric_nz.gamemodeinventories.database.GameModeInventoriesBlockLoader.run(GameModeInventoriesBlockLoader.java:38) [Sat, 11. Jan 2020 19:58:07 EST ERROR] org.bukkit.craftbukkit.v1_15_R1.scheduler.CraftTask.run(CraftTask.java:81) [Sat, 11. Jan 2020 19:58:07 EST ERROR] org.bukkit.craftbukkit.v1_15_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:54) [Sat, 11. Jan 2020 19:58:07 EST ERROR] java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) [Sat, 11. Jan 2020 19:58:07 EST ERROR] java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) [Sat, 11. Jan 2020 19:58:07 EST ERROR] java.lang.Thread.run(Thread.java:748)
In reply to amanamaguchi:
GameModeInventoriesBlockLoader is only called when a chunk is loaded or a player joins the server (and then only if track_creative_place is enabled), it is unrelated to switching gamemodes.
Could you do this for Sponge? Thanks.
If possible, I highly suggest adding something that disallows barrel and default shulker access. Players in creative are able to access both along with adding items. Blacklisting the 2 did not disallow players from accessing either, only stopped the placement.
In reply to amanamaguchi:
Update.
Since July 26:
https://github.com/eccentricdevotion/GameModeInventories/commit/2d8aa52d21180fdd0b32709f103c59989c68f106
#690, #691, #696
http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
In reply to eccentric_devotion:
I'm pretty sure I downloaded the correct version, barrels and shulker boxes are still accessible with creative even though restrict creative is set to true
(This originally had my Config copy/pasted)
Edited: When using Track_Creative_Place it completely screwed the plugin over.
Using Plugman reload GameModeInventories will cause it to crash which requires the server to restart instead in order to update/fix.
In reply to amanamaguchi:
Don't use Plugman to reload... All GMI config options (except dont_track_is_whitelist) will be updated and ready to use when toggled with the /gmi command, no need to reload the plugin.
In reply to amanamaguchi:
GMI build #124 working as expected. Make sure you are not an op, or that you don't have the bypass permissions...
I am unsure if my issue is caused by this plugin or not but I'd like help if possible.
-Sand, gravel, any other falling block DO NOT fall.
(I have this set "no_falling_drops: false")
-When survival falling blocks connect, they do not fall either.
If there's any solution to this, I'd like any possible assistance.
In reply to amanamaguchi:
Not likely to be GMI, even with no_falling_drops: true, blocks still fall as expected, it just prevents players from gaining items from the result of the falling.
If you remove GMI does the problem persist?
In reply to eccentric_devotion:
So I deleted the plugin and tested, nothing changed. It was another plugin that caused the issue.
Thank you for your help.
How do you make it work for people who are Op. My admin has tried making it so keep inventory is off for her but it hasn't worked at all. It only works when she's De-Op. Do you know how to fix this?
In reply to dawnstorm22:
Either turn the feature off:
/gmi save_on_death
or
negate the permission
- -gamemodeinventories.death or gamemodeinventories.death: false depending on your perms plugin
Hey! Is there any way I can prevent users from right clicking villagers in creative mode?
In reply to velcer1337:
Not currently
In reply to velcer1337:
Build #122 on the Jenkins server...
/gmi no_villager_trade to toggle the setting on / off (it's off by default)
In reply to eccentric_devotion:
Thanks! Is there a bypass permission with this for admins?
In reply to velcer1337:
Use the latest Jenkins build...
gamemodeinventories.bypass
+
bypass:
trades: true
in the config (/gmi bypass.trades to toggle)
Would it be possible to allow people with the bypass permission to keep their inventory when changing gamemodes?