GameMode Inventories
Downloads
I'm too lazy to upload GMI files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.18.x, please download GMI from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
Features
GameMode Inventories allows you to have separate inventories for Creative and Survival game modes (it also works for Adventure!).
- Inventories are saved and switched automatically
- Configurable option to save and restore inventories on player death
- Configurable option to also switch XP amount automatically (enabled by default)
- Configurable option to also switch armor automatically (enabled by default)
- Configurable option to also switch Ender Chest inventories automatically (enabled by default)
- Configurable option to restrict inventory opening for Chests, Ender Chests, Enchantment Tables, Anvils, Furnaces and Dispensers in CREATIVE game mode
- Configurable option to disable players dropping items from their inventories in CREATIVE game mode
- Configurable option to disable players from picking up items in CREATIVE game mode
- Configurable option to remove potion effects when switching from CREATIVE to SURVIVAL
- Configurable option turn off the plugin's messages which can get excessive when
no_pickups
andno_drops
are enabled - Configurable option to track the placement of CREATIVE gamemode placed blocks, then either: disable them from being broken, or, allow them to be broken but not drop anything - and also prevent pistons from moving them and deny the block dropping if the attached block is broken - this MUST be enabled for a world to work. You can specify a list of blocks you don't want to track as well
- Configurable option to prevents drops from falling blocks e.g. anvils, gravel, sand
- Configurable option to prevent the breaking of bedrock in CREATIVE, set to false to prevent breaks below Y<5 in all worlds, and Y>122 in the Nether
- Configurable blacklist of blocks that cannot be placed in CREATIVE (use Spigot Material names)
- Configurable blacklist of commands that cannot be used in CREATIVE
- Configurable option to preserve custom attributes when switching inventories (player and armour only)
- Configurable options to set which GMI features can be bypassed
- Configurable option to restrict spectator gamemode access
- Configurable option to switch to a creative world when changing to gamemode CREATIVE
- Localisable messages - edit messages.yml
- Support for using a MySQL database
Created in response to this plugin request: http:forums.bukkit.org/threads/separate-inventories-creative-survival.112187/
Featured in Curse's Minecraft Spotlights
How it works
Add the GameModeInventories.jar file to your server's plugins directory and start up the server. A config file will be created automatically with the default values.
Then all you have to do is switch game modes and your current inventory, armor and XP will be saved and your new game mode inventory will take its place.
What it doesn't do
GameMode Inventories is not a replacement for the Creative Control plugin:
- its primary purpose is an inventory management tool
- this is NOT likely to change anytime soon
- please stop asking
GameMode Inventories is an open sourced project, if you want to make the changes yourself, you are free to do so, as long as the plugin is released under the same license and conditions as GameMode Inventories.
Timings
Please do not bother posting timings for this plugin, here's why:
- See above
- I don't use any of the plugins' 'restriction' features
- You should expect to see GMI working hard if you have
track_creative_place
enabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. - If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
- Finally, don't expect SQLite to be able to handle big loads - if you are running this plugin on a server with
track_creative_place
enabled, you should probably be using MySQL as the GMI database provider
Commands/Configuration
There are several config options:
save_on_death: [true|false] xp: [true|false] armor: [true|false] enderchest: [true|false] remove_potions: [true|false] restrict_creative: [true|false] no_drops: [true|false] no_falling_drops: [true|false] no_pickups: [true|false] dont_spam_chat: [true|false] track_creative_place: enabled: [true|false] break_no_drop: [true|false] no_piston_move: [true|false] attached_block: [true|false] worlds: - world dont_track: - STONE - DIRT creative_blacklist: [true|false] blacklist: - TNT - BEDROCK - LAVA_BUCKET break_bedrock: [true|false] command_blacklist: [true|false] commands: - give - i - buy - sell custom_attributes: [true|false] bypass: inventories: [true|false] items: [true|false] blacklist: [true|false] survival: [true|false] commands: [true|false] restrict_spectator: [true|false]
You can enable/disable the options with a command (all options are available via tab completion):
/gmi save_on_death /gmi xp /gmi armor /gmi enderchest /gmi remove_potions /gmi restrict_creative /gmi restrict_spectator /gmi no_drops /gmi no_pickups /gmi dont_spam_chat /gmi track_creative_place /gmi break_no_drop /gmi attached_block /gmi break_bedrock /gmi creative_blacklist /gmi command_blacklist /gmi no_falling_drops /gmi custom_attributes /gmi bypass.inventories /gmi bypass.items /gmi bypass.blacklist /gmi bypass.survival /gmi bypass.commands
Permissions
There are four:
gamemodeinventories.use
Default: true - Allow players to have separate inventories for each game mode
gamemodeinventories.death
Default: op - Allow players to save their inventories on death, and restore them on respawn
gamemodeinventories.bypass
Default: op - Allow players to bypass inventory opening restrictions in CREATIVE (when restrict_creative: true
). Also allow players to bypass the no items drops / no item pickups restriction (when no_drops: true
or no_pickups: true
). As of version 2.5.4, you can configure which features can be bypassed:
inventories
- if true players can bypass not being able to open inventories in creativeitems
- if true players can bypass not being able to pick up and drop items in creativeblacklist
- if true players can bypass not being able to place and use restricted block and items in creativesurvival
- if true players can bypass being forced into survival gamemode when changing worldscommands
- if true players can bypass not being able to place and use restricted commands- If any of the bypass options are set to false, then nobody will be able to bypass them (regardless of whether they have the permission or not)
gamemodeinventories.admin
Default: op - Allow players to change config options
Source code
Dev builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
So I'm in a need of a little help. I'm trying to understand what the attached_block and no_piston_move nodes in the config do.
I've noticed that when no_piston_move is set true, all the blocks a piston moves are still tracked and when you destroy them, they don't (for the most part) drop anything. With it set false, then all the moved blocks can be broke and picked up.
I seem to remember that no_piston_move used to completely stop a piston from moving a tracked block which would be PERFECT because if you get a piston moving fast enough, it's easy to trick the system.
I can't seem to find any difference if the attached_block node is enabled or not. What is it?
UPDATE: I use the latest Spigot and I noticed no_piston_move actually DOES work as I said it should when I installed PandaWire, it's a plugin that calms down and removes all the unneeded block updates that have to do with redstone. Everything works and even when I do get the blocks to be moved by pistons, they are tracked just fine.
Hey buddy!
Just curious, are you in talks with anyone to take this over to update it to limit shulker box entry? I can only assume you just aren't into it right now. I'm not aware of any other plugin that can limit creative like yours. It's perfect for what I need, other than that one thing.
I'd love to donate to the cause as well, just can't find any links for that either.
Thank You
In reply to ZachBail:
Is there a way to disable placed blocks being broken and then players being able to pick them when they switch from gm 1 to gm 0? Also, its not even working perfectly. The first time they do /gm 1, it works, but next time, they gain gm 0 inventory in gm 1. So what should I do to fix?
Not seeing any issues on my server switching gamemodes. Check for conflicting plugins e.g. another inventory management plugin. Without seeing server logs / knowing server and plugin versions its hard to say what the issue could be. If running 1.11.2 you should be using the latest build from the Jenkins server (link above).
had issues, redownloaded the latest and it seems to work. so far
@CarlsbergCitrus
Not seeing any issues on my test server. GMI 2.8.1 (from the Jenkins server), CoreProtect 2.14.0, CraftBukkit 1.11
Doesn't work with the latest version of CoreProtect - http://pastebin.com/qSpCJteG
@rautamiekka
https://dev.bukkit.org/bukkit-plugins/gamemodeinventories/#w-features
Would be nice if config was explained.
Is it possible to create regions where the entire region is protected by the track_creative_place instead of individual blocks?
Sorry i did something by accident with make this wrong what happen is I added the chest to blacklist and add restricted creative to true so that's is why my admin wasn't able to put chest. Sorry for unnecessary message in private and here. That was my mistake. I also fix it before see this message.
I am sorry for my mistake
@arturek1666
How about reading the info above?
gamemodeinventories.bypass
Can restricted creative be disabled for OP. Or if have permission ignore it as i try and op still can't do stuff
@kgame
dont_spam_chat
How to turn off no_pickups message?
@Tuhlienn
Do you have
custom_attributes: true
in the config?If YES, can you try build #94 here: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/lastBuild/me.eccentric_nz.gamemodeinventories$GameModeInventories/
In 1.9 we encountered a very annoying issue. When changing the inventory while wearing an armor, the armor-own Protection is going to disappear. So the armor stays useless after that. It's the same Problem with Tools and Swords, that they will lose their damage and attackspeed.
I hope you will have a solution for that problem soon :)
Thanks
@erik1988
I haven't encountered any issues yet