Extra Hard Mode
Extra Hard Mode changes the game rules to create NEW, INTERESTING CHALLENGES for players who have mastered the core game. Unlike Mojang's "hard" mode or other plugins' "hardcore" modes which just punish you more for making mistakes without actually changing game mechanics, Extra Hard Mode delivers interesting new challenges for advanced players.
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Important Info
- Detailed rundown of all features and configuration help Check here or here (alternate formatting)
- You can enable specific features only for specific worlds, Check here
- Save yourself some time! Check "Troubleshooting and Common Questions" for the answer to your question.
- Here is a playlist of a few 1 minute clips showcasing some features
- If you have any questions feel free to ask, post bugs / feature suggestions in ticket section
Recommended Plugins
- Make tree logs and branches fall when chopped with GraviTree. Set "FallingLogsDamagePlayers" to true in its config for an extra challenge!
- For anti-grief, avoid plugins that disable explosions entirely, because that will undermine the cave-in mechanic and the new improved TNT.
- Avoid plugins which allow players to teleport themselves out of danger when they're in combat or lost. Especially avoid plugins which add commands like /home, /back, and /tpa, since they will undermine the difficulty VERY much. Consider instead a teleportation plugin like Population Density, which allows players to teleport only between teleportation posts it places on the surface every 400 blocks.
- You might want to look into balancing villagers. Having diamond gear tradable for very easily farmable materials will undermine the difficulty. I use Rebalance Villagers to make the trades harder.
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Config options that are activated, allowing me to see what people use (or don't)
You can disable the stat collection via /plugins/PluginMetrics/config.yml if you wish. If you want to see the stats, you can go here
Source
Source can be found on github here. Contributions, pull requests and feedback are appreciated :).
Credits and Thanks
- Coding
- BigScary for creating this project
- Mitsugaru for implementing awesome utility classes
- Thank you for your donations
- Jemrada - 1.Dec 15, 21. Dec 15, 4.Feb 16
- BrattPitt - 23.Nov 13, 14. Dec 14
- TehSabbingSlayer - 30. Dec 13
- WoodenAxeServer - 6. Dec 13
- Netu - 4. July 13
- MrYFory - 25. Feb 13
Any way to completely disable the creepers and / or other explosions affect the world, indifferently of height?.
With the plugin Grief prevention ....
@Jemrada
Damn, that is extremely weird. I didn't know it was possible to have a skeleton without a bow. It might be a bukkit bug in the new beta build. I'll research a little and possibly log a bug for them.
EDIT: The bug is already logged. See the link below. I've added a link to your video to the bug.
https://bukkit.atlassian.net/browse/BUKKIT-2836
@imaxorz
Sorry, I know worldguard has a bug. I've already notified the developer (more than a week ago). You might consider using the Grief Prevention plugin, which will stop all types of explosions above sea level, and has land claims which protect from all types of explosions.
@imaxorz
In what way are they farmable? What should happen is that players can plant them, but they ALWAYS get exactly 1 nether wart back when they break the stalk.
@anasuelli
I will look into extending their aggression radius, but I don't know if bukkit will allow me to do that easily.
I may be able to adjust eating raw food to give you food poison always and for longer. I'll check. If I give any monsters the hunger poison, I'll probably make it spiders because they're mostly un-buffed by this plugin so far. :)
I've been thinking the same about seeds. In my own play through, I have way more seeds than I need. I will reduce them further.
I will do the enderman thing, but I learned that it's not possible to make the bats aggressive. I'll keep thinking about witches - I'm not sure yet whether they need an upgrade at all.
See above about hostile animals. Maybe it's doable, but I haven't figured it out yet. Have you seen any other plugins which do this?
@Trigeno
The server was temporarily offline while I moved it to a new location. It's back up now. :)
@Twilight314
Thanks very much for these suggestions and the plugin references. :) I'll consider your suggestions for design changes, and where I can, I'll consult plugin source code and consult with plugin devs to figure out the technical bits for achieving those design changes.
@Q2Lummox
I'm running Grief Prevention with defaults and this plugin, and I'm not seeing any above sea level damage by creepers, tnt, etc. I can't speak for the other plugin.
@imaxorz
I already tried turning on "Other explosions" and still not working .....
When they explode, break the world.
@Q2Lummox
In safe creeper turn on "other explosions" protections. Creepers will fall under that with this mod installed.
I've recently installed this add-on to try it out in a special world I made to simulate a full underground environment.. and it works great. Only one issue and I'm not sure if it's the plugin or the current bukkit version, but about 1/2 the skeletons that appear have no weapon and just stand around doing nothing. I understand this wasn't intended for 1.4, so I'm thinking that may be the problem, but I'm not sure. Anyone have any thoughts on this?
bigscary, here is a video I created of the zombies, which are fine. Then I show the skeletons and they don't even attempt to attack me.
https://dl.dropbox.com/u/2722657/ExtraHardMode.m4v
I installed the plugin "Safe Creeper" to prevent damage to the world with some mobs (creepers for example), but if I install your plugin, it stops working "Safe Creeper" and break the world creepers to explode.
How I can deactivate the explosions break the world?.
I tried with the plugin "Grief prevention" and although is enabled to not break the world ..... to exploit, still breaking it.
Sorry, I wasn't trying to steal the spotlight. Just thought people might be interested in ways of adding to the tougher experience, and also thought the Extra Hard Mode author might take an idea or two from some of the plug-ins I listed and incorporate them into this plug-in, so it would be all in one, as you said.
I hope it helped, either way.
@Twilight314
A lot of sincere thanks for your precious advice.
The point is that I am committed to helping (with testing and ideas) improving this particular mod. Using a ton of plugins from different people is not something I am willing to go back to: incompatibilities, outdated mods, bugs, messy configuration files. It's a mess!
Anyway I already knew and used your mod HungerPlusPlus. It's neat. Just as I like it.
I believe the author of Extra Hard Mode doesn't want his comment section full of talk about other mods. So I suppose it's better to just stick to ideas directly related to THIS one.
@anasuelli
I have some plug-ins to point out that can solve 1, 2, and 3.
Just some ideas on extreme survival games. I've been putting together a custom set of mods, plug-ins, etc, to create a full-fledged extreme survival experience. As this plug-in seeks to do, I didn't want to just make it artificially harder by playing "hard-core" with only one life, etc (Which is why I was checking this plug-in out, by the way. Glad to see other people wanting the same sort of experience I do!). I wanted the whole game to be much harder, even if it meant changing some of the core mechanics a bit. (I wouldn't mind some playtesters to test out the server, incidentally).
The following is only some of the changes I've made, but I'm hoping the people who like this plug-in will find the following plug-ins helpful to increase the difficulty and strongly enhance the "extreme survival" experience in a similar way:
(By the way, Hunger++ is a plug-in I created, but the others I mention are not)
First of all Monster Apocalypse if a must have, in my opinion, for a tough survival server. Monsters can be set to aggro from over a hundred blocks away, as well as allowing zombies to slowly dig through blocks to try and reach you. No more perfect safety inside of a dirt shack. You have be 40 blocks underground and they'll still be trying to claw their way down to you. Very tough and creepy!
The other huge bonus to making a tough survival game is fixing hunger. Let's be frank, vanilla Minecraft hunger is a joke, for the most part. But what if it wasn't?
For increased hunger, give my Hunger++ plug-in a try.
This plug-in lets you increase the rate at which actions hunger you, so you could set it to triple, and things like sprinting, or jumping, or fighting would all hunger you at triple the normal rate. By the way, this increase in hunger also increases the "hunger/poison" effect you get from eating rotten flesh. For example, if I am starving and eat 5 rotten flesh to completely fill up, by the time the hunger status is finished, I am down to a half full food bar. Rotten flesh really does become a food of desperation.
It also can set a steady drain on your hunger, even if you're not moving. With this in place, say at triple hunger and a 1 day to starve hunger drain, food is not just more important, it becomes almost as important as shelter is, and if you don't starve to death in the first 24 hours (game time), you will be struggling to find food and scrape out a meager existence eating Spider eyes until you can get some fishing done and get crops growing. Even then, you'll be getting hungry *much* faster than you are used to, and food suddenly becomes extremely important, as befits real survival.
UnhealthyDeath is a plug-in that lets the server remember the hunger level of someone when they respawn. If they starve to death, you can set it so they respawn still starving. Now try telling me food can be mostly ignored!
Additionally, try the LessFood aka DropControl plug-in.
This plug-in lets you slow down the rate of plant grow, so you could set wheat to take 4 times longer to grow, etc. Also can effect melons, pumpkins, sugarcane, trees, etc It also lets you control what and how much monsters drop, so you can set animals to drop less food, or zombies less rotten flesh, or even set it so that only bred animals give meat, and so on.
With wheat taking 4 times longer to grow, and with Hunger++, just planting your wheat is only the beginning. You'll need to find other food supplies until your crops finish growing, which is going to take multiple days.
Also try the Thirst plug-in, which means you have to worry about drinking as well as food.
Combined with Flow, which makes water emptied out of buckets temporary flows only, not source blocks, thirst becomes a real danger, since you can't just make a 4 block infinite pool of water. Better bring glass bottles and buckets to fill with water, or dig a canal from a nearby water source to divert fresh water to your home (You can't bring source blocks of water with a bucket, but you can dig a path for the water, and the plug-in lets you use redstone to extend the water flow distance, allowing for full-fledged canals/irrigation/aquaducts, which, without super-buckets, suddenly become very useful!)
Hey, I have been considering doing a short maybe five episode LP series on the server. Is it still up? I will start when you update to 1.4.
This server is still down as of 11AM Nov 2nd. Oh please fix it.
@anasuelli
The idea of mobs getting agroed from further away is great. I already use monster apocalypse plugin just for that feature. It makes it quite bit more difficult even without higher mob spawn rates especially when mining. This is because mobs behind walls sense you further away and start making their way to you slowly when all the sudden you are greeted with a bunch at the same time.
I agree with the seed drop rates aswell, there are still way too many even with this plugin. I still have way more seeds than I will ever need.
Having some difficulty logging in, is anyone else not able to reach the server its not coming up in the servers list. Since around 6 pm PST 01 Nov.
I'll contribute to this awesome mod with my suggestions for extending the "extreme survival" feeling that this mod (as I understand) tries to put into Minecraft:
1) Because of the very short Vanilla aggro, frequently the mobs are sitting ducks. It's not unfrequent to see Skeletons and Zombies parking their asses just 17 blocks outside players' houses / villages, not being a threat at all, not trying to put anyone in harms, for the entire night, and then miserably catch fire at sunrise. With an extended aggro (not a gigantic one for multiple obvious reasons) we could face night assaults to our properties.
2) Vanilla hunger is more of a nuisance then a real threat. I suggest making hunger drop steadily even when the player is more or less idling. Also, the difference between raw food and good food should be more pronounced; obviously not by enhancing good food, but instead by further discouraging the players from using raw food. The vanilla poison effect is ridiculous, mainly because the poison-time of multiple uses doesn't stack, so what's the point of it? I can eat 5 rotten flash in a row completely restore my hunger and totally ignore the poison. This needs a fix. Also. zombies could apply that same hunger poison in addition to slowness.
3) The <Less seeds> feature should be extended to fully grown grain. Seed drop rate is just plain too much in Minecraft. There's no difficulty at all and takes nearly zero time to build a pretty large crop that guarantees infinite amount of food. Also the making of paper should take a little commitment: in other words, sugar cane growth should be significantly reduced.
4) The Enderman idea that someone suggested to you is awesome. I support that entirely. Same for the idea of making Witches release a cloud of hostile bats on death, that would be awesome.
5) Waters are too friendly in this game. Read: hostile Squids.
I will be contributing with my ideas in the future, if it's appreciated.
Hey, got a bit of an issue and wanted to see if you have a suggestion for me.
I am trying to make it so in the two main worlds players can use TNT so they can tunnel if they want, but at the same time make it so creepers can't damage the terrain so keep it looking nice. Problem is with your plugin WorldGuard does not pickup creeper explosions as well creeper explosions so changing the setting to prevent creeper terrain damage doesn't work.
I tried using http://dev.bukkit.org/server-mods/safe-creeper/, with the same outcome.
Any suggestions?
Oh! Also, nether warts are farmable. It was reported to me by players and I tested it myself. I do use Spigot instead of regular Bukkit, can that be part of the issue for the nether warts?
@bigscary
The first time I noticed them, I was following a player around in creative mod. The one I was following was in survival mode.
Then I went out later myself in survival mode and same thing. As I walking up, I can see the extra mobs spawn and those are the only ones without bows. I have multiplier set to 5 and that gives one mob with a bow and 4 without.
@jwmpine
Yep, see config.
@Jemrada
I'll check on the skeletons... are you in creative mode? If so, they would not attack you. Have other players noticed it as well?
@bigscary
Actually, I am investigating this more. Seem sonly one player is having the issue. I am not.
Thanks, I hope it is a nice persistence and not to annoying.
I did notice that it seems the extra skeletons that spawn because of the multiple seem to have no bow and arrows. The just stand with there arms out and very easy to kill.
This just came to me. Is there anyway to make this world based? So basically only certain worlds have this turned on?