Extra Hard Mode
Extra Hard Mode changes the game rules to create NEW, INTERESTING CHALLENGES for players who have mastered the core game. Unlike Mojang's "hard" mode or other plugins' "hardcore" modes which just punish you more for making mistakes without actually changing game mechanics, Extra Hard Mode delivers interesting new challenges for advanced players.
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Important Info
- Detailed rundown of all features and configuration help Check here or here (alternate formatting)
- You can enable specific features only for specific worlds, Check here
- Save yourself some time! Check "Troubleshooting and Common Questions" for the answer to your question.
- Here is a playlist of a few 1 minute clips showcasing some features
- If you have any questions feel free to ask, post bugs / feature suggestions in ticket section
Recommended Plugins
- Make tree logs and branches fall when chopped with GraviTree. Set "FallingLogsDamagePlayers" to true in its config for an extra challenge!
- For anti-grief, avoid plugins that disable explosions entirely, because that will undermine the cave-in mechanic and the new improved TNT.
- Avoid plugins which allow players to teleport themselves out of danger when they're in combat or lost. Especially avoid plugins which add commands like /home, /back, and /tpa, since they will undermine the difficulty VERY much. Consider instead a teleportation plugin like Population Density, which allows players to teleport only between teleportation posts it places on the surface every 400 blocks.
- You might want to look into balancing villagers. Having diamond gear tradable for very easily farmable materials will undermine the difficulty. I use Rebalance Villagers to make the trades harder.
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Config options that are activated, allowing me to see what people use (or don't)
You can disable the stat collection via /plugins/PluginMetrics/config.yml if you wish. If you want to see the stats, you can go here
Source
Source can be found on github here. Contributions, pull requests and feedback are appreciated :).
Credits and Thanks
- Coding
- BigScary for creating this project
- Mitsugaru for implementing awesome utility classes
- Thank you for your donations
- Jemrada - 1.Dec 15, 21. Dec 15, 4.Feb 16
- BrattPitt - 23.Nov 13, 14. Dec 14
- TehSabbingSlayer - 30. Dec 13
- WoodenAxeServer - 6. Dec 13
- Netu - 4. July 13
- MrYFory - 25. Feb 13
@Flowdude
it works perfectly :)
@Diemex
Thanks for reply, I'll try to update the spigot version to the latest build
@Flowdude
Is this one of the spigot versions that have been patched? They must've messed something up. The error means that the way to get the list of online players is not available anymore.
Help! It spams my console!!
http://pastebin.com/kVxdXSwE
Fantastic plugin! I will use this for survival and Factions on my server! :)
Hello,
Your plugin is actually very interesting and I'm now using it on my server for more realistic gameplay but I would make a suggestion about the drowning and weight part. If it would be pĂ´ssible to set weight per armor type like leather being lighter than diamond.
@Bimmr
Come try your luck on our modded server based on the plugin, its pretty relentless...just drop me a message for the modpack download and IP, (its not in our banner yet) if you are interested =]
I kinda wish i still owned a server just so i could use this plugin...
So this xxx-ehm mode I am working on is looking pretty damn hard! Can we have a config added to include tree logs (for log felling) in biome packs as well as ways to add crops to the crop fail chance from mod packs?
Also, if we want reanimation, can we have an option to start them on fire instead of breaking the head?-edited to add: What is the format I need to use when adding custom dirt types to qualify for EHM physics? I tried a few things but haven't figured it out >.<
And I don't know if it is the addition of mods but, when I am out exploring I just hear creepers dropping tnt and shooting fireworks all day and night...like constantly. I am not receiving any errors, but I did have to disable these two options because it is literally non stop. When I use SC16 (x-ray texture pack) to try and see the creepers when they acting like this, I could hear them but there were no visual explosions or fireworks.
Mods I am using in the pack: Apple Core Blood Biomes O'Plenty CoroUtil DoomlikeDungeons EnviroMine HarvestCraft HungerOverhaul KwastiBustMonsters LavaMonsters MWAW OceanCraft PlayerAPI RenderPlayerAPI RougelikeDungeons SmartMoving SmartRender SpecialMobs SpiceOfLife Weather2 WildCaves ZombieAwareness
Thanks for considering =)
Hi.. how to turn off perma death ? Since I have this mod, I have perma death on my server :(
@Diemex
EDIT: I checked my bukkit.yml option, but didn't find any settings for changing verbosity.
@erik1988
I don't have this problem myself.
People is still reporting the problem with full health and food after death. Im using the last version.
@CommodoreAlpha
In your bukkit yml there should be a setting to set the level of debug messages shown. FINE is the lowest level and shouldn't be shown by default. You can check the setting, setting it to INFO should remove the debug messages.
Thanks for the recent spam fix by the way! But I still get one last spam-message, and it looks more like a debug message rather than an actual error:
01:11 AM [FINE] [ExtraHardMode] not spawning - too light
Hi ! I'm here to learn something, what about performance cost of running these fancyness ? <3 i'm really aware of cpu cost in server evolution, so i wanted to know :')
@LegendaryAdmin
Works fine; there isn't much of a difference between 1.7.9 and 1.7.10.
Can anyone speak on how this is performing in 1.7.10? I am hoping to combine a number of mods with the plugin and 1.7.10 is the only way I can get them all together...
@Diemex
Honestly, I only care about the spam because I hardly use WorldGuard. For now, a spam suppressant would suffice for me - support or no support. :)
I've had to unload ExtraHardMode due to the level of spam I receive while running WorldGuard 6.x. Would look forward to a 6.x compatible release for ExtraHardMode :)
@CommodoreAlpha
I looked into it and it seems like there were breaking changes in worldguards API. I don't really know what versions of worldguard people are using the most. Problem is if I update worldguard for 6.x it will not work on worldguard 5.x. Worldguard 6.x seems to be a large update and is still in beta. I can maybe also just suppress the error, which won't make the worldguard support work, but at least not lag the server from the error spam.