Config Explained

Configuration Guide

version3.4-SNAPSHOT
build57
date2. Okt. 13
Quote from Diemex:

Everything shall be configurable!

Useful Links

Enabled Worlds

By default the plugin is disabled for all worlds.

Enabled Worlds: [world, world_nether]
# or: (this is a comment in yaml and will be ignored)
Enabled Worlds:
- world
- world_nether

Bypassing

By default operators, players in creative and players with the bypass permission bypass all player related features of extrahardmode. You can change it so that your ops can also play like regular players.

World Rules

All the features that affect your world or how players perceive your world.

Mining

This module contains an "anti-branchmining" and basic "physics" module.

Inhibit Tunelling

Inhibit Tunneling basically wears down tools quicker when breaking stone.

Amount of Stone Tool Can Mine ([email protected]):
# Tool can be an item id or a bukkit-tool-name, f.e.
#That means that you can mine 32 blocks of stone before your pickaxe will break
- [email protected]
#257 is the minecraft id of a iron pickaxe and that means the same as "[email protected]"
- [email protected]
#Note: You can use item ids from mods that add new tools too!
Breaking Blocks Softens Surrounding Stone:

If breaking any of the blocks listed stone blocks touching the block that has been broken will turn into cobblestone. The cobblestone will then fall down.

#A list of blocks (ores) that will soften the surrounding stone
Blocks ([email protected],id2):
# You can use minecraft ids and data
# If f.e. you wanted only spruce wood planks to soften surrounding stone and not the other planks
# you would check http://minecraft.gamepedia.com/Data_values#Wood_Planks for the data of spruce wood which is 1
- [email protected] # = spruce wood
- ADD_OTHER_BLOCKS
Torches

This module will restrict the usage of torches, but mainly their placement.

#Block placement of torches below y-level 30. Makes for scarrier caves on the lower levels, increases mob spawns and makes diamonds harder to get. Set to 0 to disable.
No Placement Under Y: 30
#Soft materials include sand and dirt. Idea is that players don't litter the landscape with torches.
No Placement On Soft Materials: true
# When it rains there is a chance that torches will be removed in a chunk. The torches wil drop to the ground. Even a nonsolid block is enough to protect your torches.
Rain Breaks Torches: true
Play Sounds

Includes a couple sounds that will be played to the player.

Torch Fizzing: true #A lava fizz when a torch's placement has been blocked
Creeper Tnt Warning: true #A Ghast shriek when a creeper drops tnt
Breaking Netherrack Starts Fire Percent

Sets the player on fire when mining netherrack. This is to make it tuffer to dig tunnels in the nether and avoid all dangers by doing so.

Limited Block Placement

Will make building things harder. It blocks:

  • Straight pillaring up (jumping and placing a block directly beneath you)
  • Building bridges in the sky (branching out with no blocks to support)

It's a bit hard to explain, try it out. Maybe I will make a 20 second video.

Better Tree Felling

This is a cool feature. It makes your trees alive when you chop them! The trunk and branches of a tree will fall and potentially injure you. It makes it easier to chop trees, but you have to watch out a little for the falling logs. Also by making branchlogs fall down most treetops should decay. This one would be best shown in a 20 second video.

Player

All features directly affecting a player.

Enhanced Environmental Injuries

Increases damage taken from falldamage, suffocation and burning. Applies various statuseffects like a few second slowness potion when taking falldamage or a blindness effect when taking fire damage.

Extinguishing Fires Ignites Player

Punching fire with your bare fists to extinguish it will set you on fire for a short amount of time. Fire is dangerous don't play with it!

No Swimming When Too Heavy

Adds a weight system to your inventory. If your inventory exceeds the weigh you will be pulled down and eventually drown.

Enable: true #Enable feature
#Set to false if you want to exempt players from drowning when swimming up 1x1 waterstreams
Block Elevators/Waterfalls: true
#The maximum inventory weight you can have before starting to drown
Max Points: 18.0
#One piece of worn armor would add 2.0 weight. So full set of armor adds 8.0
One Piece Of Worn Armor Adds: 2.0
#A stack of any item adds 1.0, half a stack add 0.5 so it calculates fractions
One Stack Adds: 1.0
#A tool is any item that doesn't stack, swords, axes, not worn armor, shears etc
One Tool Adds: 0.5
#Basically an esoteric percentage of how fast you drown. 35 actually doesnt really make you drown. 50 would make you drown
Drown Rate: 35
#If your inventory weight exceeds the max weight every weightpoint will add 2 to the drownrate. Weight = 25
=> (base) + (exceeding) * (modifier) = 35 + 7 * 2 = 49
Overencumbrance Adds To Drown Rate: 2

General Monster Rules

Rules affecting all types of monsters.

Inhibit Monster Grinders
More Monsters

Increases packspawns for natural spawns. Multiplies it with random monsters.

#Maximum y value where packspawns are increased. Set to 0 to disable
Max Y: 55
#Multiplier. Normal packspawns are 1-4 monsters. A setting of 2 would increase it to 2-8. Note that this doesn't increase spawnlimits. If the spawnlimit is reached and no natural spawns occur this won't increase the limit.
Multiplier: 2
Monsters Spawn In Light

This works indepent from "More Monsters". It spawns monsters even if there is sufficient light. Currently it will spawn monsters in locations where you have been previously. It's meant to make players not feel completely safe once they have lit up caves.

#Feature enabled below 55 (caves). Set to 1 to disable 
Max Y: 55

Horses

WIP: Will include food as requirement for horses.

#Block the usage of chests on horses in caves, to prevent usage of horses as mobile chests.
Block Usage Of Chest Below: 55

Zombies

Slow Players

Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.

Resurrecting

Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.

Skeletons

Skeletons may shoot silverfish, shoot knockback arrows and are immune to arrows. (Work in progress)

Silverfish

Silverfish may spawn naturally in caves if "More Monsters" is activated and may be summoned by skeletons.

#Block silverfish from entering blocks like stone and cobblestone to prevent them from despawning.
Cant enter blocks: true
#Drop 1 cobble on death
Drop Cobble: true
#Show particles to make silverfish more visible. This is to combat silverfish glitching into blocks and not being visible.
Particles To Make Better Visible: true

Spiders

Bonus Underground Spawns

Increase spawns of spiders in cave to make them a bit creepier and increase the number of spiderwebs.

Drop Webs

Slaying a spider will drop web blocks in which a player can get stuck. The webs will be removed on the surface after a while, but stay in caves.

Creepers

Charged Creepers

Charged creepers will spawn natually and explode on death. It's supposed to be a fearsome monster and fighting it should be avoided.

Drop Tnt

Killing a creeper may drop ignited tnt. The dropped tnt will act the same as player ignited tnt which can be configured at the bottom.

Fire Triggers Explosion

A creeper which dies while being on fire will launch in the air and explode with some fireworks. Small gimmick, doesn't really increase difficulty ;).

Blazes
#continue here
Near Bedrock Spawn Percent: 50
Bonus Nether Spawn Percent: 20
Drop Fire On Damage: true
Bonus Loot: true
Nether Split On Death Percent: 25

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