Advanced MultiWorld Configuration. Certain features can be activated in only selected worlds and others can be overriden.
All Explosions generated by ExtraHardMode check if a Creeper would be allowed to explode at the Location. This means that most/all Protection plugins should block EHM’s explosions.
Very Configurable Explosions! Size, Fire, Blockdamage can be set per Explosion. You could disable blockdamage for certain explosions above ground or make creepers stronger underground!
Configurable Falling Blocks accept Block ids and Metadata as input. For example “DOUBLE_STEP@3” for double cobble slabs or “STEP@3” for cobble slabs. Will convert given block ids into bukkit enums if recognized. Expected format “5@1,2,3” which would make Oak/Spruce/Birch Planks fall, but not Jungle Planks. Don’t specify data values if you don’t need them.
Treechopping Code has been reworked completely. It works consistently for all trees and floating logs will fall aswell and damage the player if they land on their head. So watch out when you chop trees. Oh and no more floating tree tops ! :)
All FallingBlocks will damage the Player a bit when they land on them. So watch out when caving.
Large Code cleanup making it more readable, stable and awesome in general.
Added config for the number of blocks you can mine with iron/diamond (contributed by MrKindy, thanks!)
Added permission to bypass inventory loss on death (contributed by MrKindy, thanks!)
Fixes:
FallingBlocks: Enable Config
Changed Config:
Inhibit Tunelling -> Inhibit Tunelling.Enable - recheck cfg if you have it disabled
3.1.1. → 3.2
Features:
Swimming in water restriction is very customizable now. Instead of not allowing you to move you get pulled down. More immersive, feels like the weight actually pulls you down.