This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Details
Supported Bukkit Versions
Changelog
3.2.2
1.5.1 Compatibility:
3.2.1
Features:
Added config for the number of blocks you can mine with iron/diamond (contributed by MrKindy, thanks!)
Added permission to bypass inventory loss on death (contributed by MrKindy, thanks!)
Fixes:
FallingBlocks: Enable Config
Changed Config:
Inhibit Tunelling -> Inhibit Tunelling.Enable - recheck cfg if you have it disabled
3.1.1. → 3.2
Features:
Fixes:
Pumpkins not being able to be crafted when config on false
Worlds from multiworld plugins getting removed
More Tnt ShiftClicking not working
3.1. → 3.11
QuickFix:
Very High Spawnrates in MonsterSpawnInLights
Config: Arid Deserts works now
3.01. → 3.1
Features:
Revamped the structure of the config file, changed the config directory
Changes to the config:
Separated "No branchmining" and "ores soften stone"
Added configs to make farming features more configurable
Added a few optional sounds
max-y for creepers dropping tnt
Burning creepers will launch in the air with fireworks
Commands added: /ehm version, ehm reload
plugin recognizes ores from other mods, like ic2, rp6, metallurgy
Added a permission to silence messages
Changes:
Changed permission extrahardmode.bypass to extrahardmode.bypass.*
Some edits to the "Monster-Spawn-In-Light" Feature
no spawns on halfslabs, transparent blocks
only active in overworld
reduced number of silverfish
Bugfixes:
error when throwing potions from dispensers
Fixed no being able to build on a platform made out of halfslabs
Charged Creepers only explode when targetting a player or shot by bow. So they will no longer explode if they walk into a cactus and noone is around.
Animals won't be affected by Antigrinder code anymore
fixed error when MoCreatures tries to spawn an animal
Only one Silverfish exits when breaking a silverfish block
when in creative building, torch, mining and water restrictions don't apply
Fixed bug that didn't allow to use boats when too heavy
If for whatever reason there are multiple dragons in the end, they will be removed so that there is only one
Sheep loosing their dyeColor when eating wool, sheep spawning colored when breed
Alpha 2 → 3.1
quickFix: Skeletons only shooting silverfish
fixed charged creepers only exploding on second hit
configchanges:
renamed “more tnt per recipe” → “tnt per recipe”
renamed “arid infertile desserts” → “infertile deserts”
renamed “cant craft melonsseeds” → “cant craft melonseeds”
readded “lost” code to fix halfslab-bug
config cleans itself now!