Changed the folder path for the config and the structure of the config itself. You will have to redo your config, sorry.
Added Configs:
"No branchmining" and "ores soften stone" are two separate configs
Farming-Feature is more configurable
Added config for animal exp nerf
configurable max-Y-Level where creepers are allowed to drop tnt
Added optional sounds
A fizz, when you cant place a torch
A warning sound, when a creeper drops tnt. Currently one of the ghasts sounds. You'll run instinctively if you hear the sound :-D .
revamped the "Monsters Spawn in light" feature
no spawns on halfslabs/stairs/transparent blocks
checks if block is elligible to spawn on
is only active for the overworld, there are enough monsters in the end and in the nether
Fixed a bug that caused monsters to spawn on any heightlevel disregardless of your config setting
Reduced the numer of silverfish drastically (will add config later)
New commands (thanks to Mitsugaru)
/ehm reload - reloads config
/ehm version - shows the version
Code Cleanup (courtesy of Mitsugaru)
Plugin recognizes ores from industrialcraft and redpower2 by default and possibly others aswell
Changed Bypass permission to extrahardmode.bypass.*
Added a permission to completely silence messages "extrahardmode.silent.*"
Changed the feature "Flaming creepers" so that creepers don't instantly explode when on fire. The reason for this change is that weapons with fire become useless when creepers instakill you. Also spawns some nice fireworks as a warning before the creeper explodes.
Fixes:
error when throwing potions from dispensers
Fixed no being able to build on a platform made out of halfslabs
Charged Creepers only explode when targetting a player or shot by bow. So they will no longer explode if they walk into a cactus and noone is around.
Animals won't be affected by Antigrinder code anymore
fixed error when MoCreatures tries to spawn an animal
Only one Silverfish exits when breaking a silverfish block
when in creative building, torch, mining and water restrictions don't apply
Fixed bug that didn't allow to use boats when too heavy
If for whatever reason there are multiple dragons in the end, they will be removed so that there is only one