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    Oct 24, 2012
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Supported Bukkit Versions

  • CB 1.3.2-R2.0


1.8 Updates!

  • The monster grinder inhibitor code has been updated so that as long as players do at least half of the monster's max health in damage, the monster will drop loot/experience. This should remedy the "because the monster tripped and fell a short distance, now I don't want to kill him because he won't drop loot" problem.
  • Arrows now pass through skeletons.
  • Additional falling blocks are now configurable.
  • Explosions will now only dizzy, not blind, and this dizziness will require a minimum amount of damage taken from the blast.
  • Being caught on fire will blind the player as well, as long as he's on fire.
  • Reduced the intensity of the slowness imparted by zombie attacks.
  • Adjusted unstable (normal world) blaze explosion power. It's still potentially lethal, especially under a low ceiling.