1.8

Details

  • Filename
    ExtraHardMode.jar
  • Uploaded by
  • Uploaded
    Oct 24, 2012
  • Size
    30.62 KB
  • Downloads
    872
  • MD5
    f93f45f83c246301e7ba3eabff299778

Supported Bukkit Versions

  • CB 1.3.2-R2.0

Changelog

1.8 Updates!

  • The monster grinder inhibitor code has been updated so that as long as players do at least half of the monster's max health in damage, the monster will drop loot/experience. This should remedy the "because the monster tripped and fell a short distance, now I don't want to kill him because he won't drop loot" problem.
  • Arrows now pass through skeletons.
  • Additional falling blocks are now configurable.
  • Explosions will now only dizzy, not blind, and this dizziness will require a minimum amount of damage taken from the blast.
  • Being caught on fire will blind the player as well, as long as he's on fire.
  • Reduced the intensity of the slowness imparted by zombie attacks.
  • Adjusted unstable (normal world) blaze explosion power. It's still potentially lethal, especially under a low ceiling.