1.5

Details

  • Filename
    ExtraHardMode.jar
  • Uploaded by
  • Uploaded
    Oct 3, 2012
  • Size
    21.12 KB
  • Downloads
    561
  • MD5
    14e0f931658de8d3680789658f0a7839

Supported Bukkit Versions

  • CB 1.3.1-R2.0

Changelog

1.5 Updates!

  • Added an option to reduce total seeds, on by default. It removes the watermelon seed recipe, reduces seed return from wheat harvest and melon stem breakage. Breaking melon stems is now a "gamble" which could result in no seeds, 1 seed, or 2 seeds. The most likely scenario is 1 seed.
  • Blazes blow up more, resulting in bigger cave-ins in the standard world.
  • Fixed fire on netherrack and jack-o-lanterns being used deep underground in place of torches.
  • Updated random code so that it's correctly random (no more 5 blazes spawning together in the nether).
  • Blocked a monster grinder technique (using water as a conveyor belt to place monsters where you want them).
  • Torches no longer hold up blocks which would otherwise fall.
  • Grass becomes dirt when it falls.
  • Cobble stairs now fall.
  • Ghast fireballs pack a little more punch.
  • Blaze spawners in nether fortresses will not be usable to monster farm when blazes are allowed to spawn elsewhere in the nether (that's the default setting).