FrameStore
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About
I wanted to create something simple that would replace the existing shops based on signs, remove some restrictions and allow more attractive and minimization. I think in some way I did it. Framestore is a plugin that allows you to create frame based shops and purchase points in easier way.
It requires Vault. If you find a bug report it here or make an issue report on github.Features
- Create shops on frames with images! (No longer guessing using ids!)
- No nickname length limits.
- Create admin shops, purchase points, sell points and much more.
- Cool looking
- Performance friendly
- sqlite and mysql support
Setting up
Making a frameshop:- Recipe is shapeless just combine frame with chest.
- Place FrameShop on the wall.
- Right click with block or item you want to sell or buy
- Right click again to set type, amount and cost
- Right click to open inventory.
- Download and put plugin in /plugins folder
- Start the server it will download minecraft.jar, unpack texture files from it, create configs etc.
- If you want to add item images or use mysql or stop downloading images check config.yml
<small>If you donated me send Private message on dev.bukkit :)</small>
@maciekmm
Timings? No idea what you're talking about.
My server has 0.75GB RAM, and usually levels out around 50% usage. After installing your plugin, it shoots to 100% and stays there at all times.
Conclusion: Your plugin uses approximately 384MB of RAM. Considering is is one plugin on top of 45 others, that's a LOT more RAM than most plugins.
@maciekmm
Np
Wow! Amazing plugin. I'd love this plugin! I would absolutely love to make the video for you. (I will PM you for further discussion on this)
I did notice a few interesting quirks - nothing big. When a player shop runs out of inventory and someone attempts to buy from it, this message is displayed. "Shop's container doesnt have enough space." When really it's simply out of inventory.
Some items also appear as the wrong item (Chainmail chest looks like leggings), Solid color (spruce logs), or not at all (stairs).
I'm looking forward to your future updates to this wonderful plugin. I'll be in touch.
@cadika_orade
Can you send me your timings? I don't have issue with resources.
Love the idea of this plugin, but it seems buggy. Using it brings my server up to 100% RAM usage, and players near shops keep getting randomly kicked with "Receive Fail" errors.
Had to disable it for now, but I'm watching for when this gets fixed.
@JarnoP79
You can change it in config.yml however i'll fix it. Thanks for feedback
Some Items dont show up and the Chainmail chestplate has the icon of a chainmail legigins
M@TheiKing
It supports customnames on maps but for buying items with custom names you must wait for B1.2.1
Edit: It'll be in B1.2.0 :)
@maciekmm
WooHoo! So am I right in thinking that custom names are in the new version :)
Just uploaded new version...waiting for approval :)
@Mushroomkngwasmo
Grief protection should protect it.
Will there be support for grief protection plugins in the future, such as Grief Prevention? I accidentally detonated a creeper next to some shops, and all the signs fell off. Others were reset to normal item frames. This was INSIDE a protection claim.
I have some issues with double type shops. I hope i'll release it tommorow.
Thanks :D
@xZiiRx4KiinGs
Yes, you can :)
Can I Make A Tutorial On Youtube?
I don't know if any stores had enchanted items. Mine did not. No errors in server log, shops.yml only contains my first 12 shops I setup.
Creating a new store seems to save fine to the file now - no idea what caused the shops.yml file to get truncated
@rlgura
Did it affect enchanted items?
Oh no!! Suddenly, several of my shops have reverted to simple item frames. No right-click inventory and if you punch, it pops off the wall as an itemframe. I restarted the server to see if it would help, now they're just blank frames. This is not affecting ALL stores, some still work.
Running 1.0.1, CraftBukkit 1.5.2R0.1
I'll upload new version for 48 hours i'd like to add some cool features :> Thanks for patience.