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Interesting bug - may be client side.
We have a picture in our hub of our network, and also some on our linked servers (bungee cord). Upon entering those servers from the hub, ALL the pictures look like a scrambled version of the hub picture, rather than the actual pictures.
If we delete the hub picture, the pictures on the other servers render correctly to the player.
Any idea? Thanks.
I'm using latest dev builds of spigot 1.8, protocol lib, and framepicture.
Happy New Year!
Interesting bug.
Can you give me the ID from the item frame in the hub? (/fp get) And what ID's have the frames in the other servers?
Note that these servers run from different folders on the same machine.
An example of the "corruption" after seeing a multi frame on another server linked to the hub: http://i.imgur.com/2FrD1f8.png
One of the hub frames' ID: http://i.imgur.com/wFRfRDo.png
One of another server's frames' ID: http://i.imgur.com/gv4SBI6.png
I have a feeling this is client side, as in some kind of client cache is causing the same pictures to be displayed on linked servers.
If I add another picture to the hub, it works perfectly. But when I add this same picture to another server, it's an amalgamation of the first hub picture: http://i.imgur.com/z8APkt2.png
The IDs of the frame do not change, and the files they are referencing, when opened, are the correct images, NOT the ones displayed to the player if logging in via the hub.
@SheerAwesomeness: Go
I'm having the exact same issue. Not much help to you. But I'm here suffering together with you :P
@Howaner: Go
UPDATE: Jup. The picture in my hub, is also displayed on my main server where it should be another picture.
Picture in hub: http://i.imgur.com/3uHYOyp.jpg Picture on another server being wrong: http://i.imgur.com/6lQboXI.jpg
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