How to
As stated by the main page, each world has its own generated dungeons, pyramids, and starter chests. With these come configurable items. To define each item put "<material id>:<stack size>" or "<material name>:<stack size>". Some examples:
properties: pyramid-items: 'APPLE:3 SAPLING:5' dungeon-items: '1:3 5:3' biomes: Taiga: starter-items: 'SAND:64' Jungle: starter-items: 'SAND:64' Forest: starter-items: 'SAND:64' Plains: starter-items: 'SAND:64' Desert: starter-items: 'SAND:64'
With the "starter-items", the items are simply put into the chest. The pyramids and dungeons however read in the info differently. They first select a random number of times to cycle though. Each time it cycles through it:
- First selects a random item from the list you provide
- Selects a random stack size ranging from 1 to the stack size defined
- Selects a random index in the chest, ignoring whether or not the index is empty
- Puts the item at that index
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