Configuration

Configuration

This plugin allows for changing the percentages of each type of item as well as adding or removing items. Catch percentages work by taking the value set for a catch divided by the total value of each section(s). To add an item, simply enter the material name in the section you wish to have the item be available, a list of all item names can be found here:

Here's a list of entity types players can catch under the mob catches. Using unusual mob types such as complex part may result in errors.

To add a data value, for durability and items that share the same name, put a "/" after the name and then put the data value next.

Ex:

    RAW_FISH/1:
        - 10
        - "&6This is the message players will see if they catch me!"
  • This catch is Raw Salmon, since it's a Raw Fish item with a data value of 1. The odds of this catch are 10/X, where X is the total value of all catches under that category. Messages also support the use of Bukkit color codes.

Config Guide


ClownfishBait: false
  • Setting this to true will allows players to use a Clownfish and an unused Fishing Rod to add Lure 1 to it.
  • !! This requires a full server reload to take effect !!

FishingMessages: false
  • Setting this to true will cause players to receive messages whenever they catch something, setting the value of the message to "" will disable that specific catch from showing a message.

TotalCatchOdds:
    Fish: 85
    Treasure: 5
    Junk: 10
    Mobs: 0
  • These are the total chance settings for all types of catches. To disable an entire type of catch, set the value to 0.

Fish:
    RAW_FISH:
        - 60
        - ""
    RAW_FISH/1:
        - 25
        - ""
    RAW_FISH/2:
        - 2
        - ""
    RAW_FISH/3:
        - 13
        - ""
Treasure:
    BOW/23:
        - 1
        - "&6You found an old bow. Some poor adventurer must have lost it."
    ENCHANTED_BOOK:
        - 1
        - "&6There's a soaked book on your hook."
    FISHING_ROD/15:
        - 1
        - "&6You found a discarded fishing rod. Luckily, it's still in good shape!"
    NAME_TAG:
        - 1
        - "&6You caught a name tag.  It appears to be unused!"
    SADDLE:
        - 1
        - "&6You discovered a waterlogged saddle. Awesome!"
    WATER_LILY:
        - 1
        - "&6You pulled a lily pad from the water."
    CHEST:
        - 0
        - "&6You drag up an old chest up from the depths. What could be inside?"
Junk:
    BOWL:
        - 10
        - "&bYou found a wooden bowl. Nothing was inside though..."
    FISHING_ROD/22:
        - 2
        - "&bA worn fishing rod was tangled up with your own."
    LEATHER:
        - 10
        - "&bYou caught a piece of soggy leather."
    LEATHER_BOOTS/23:
        - 10
        - "&bYou reel in some old boots."
    ROTTEN_FLESH:
        - 10
        - "&bYou caught a chunk of soggy flesh."
    STICK:
        - 5
        - "&bA twig is caught on your hook."
    STRING:
        - 5
        - "&bSome string got caught in your fishing line."
    POTION:
        - 10
        - "&bYou caught a glass bottle."
    BONE:
        - 10
        - "&bYou caught an old, slimy bone. Eww..."
    INK_SACK:
        - 1
        - "&bA sack of ink from some poor squid was stuck to your hook."
    TRIPWIRE_HOOK:
        - 10
        - "&bThere's a tripwire hook on your hook."
  • These are the settings for all items that can be caught by this plugin. The first value is the catch odds, must be between 0-100 and the second value is the message that players will receive if that item is caught. These can be changed to add additional items, however the correct Material name must be used.

Mobs:
    PIG:
        - 65
        - "&aUm, you saved a pig from drowning..."
    SQUID:
        - 20
        - "&aYou snagged a squid."
    SKELETON:
        - 5
        - "&cHoly crap! A skeleton!!!"
    SILVERFISH:
        - 10
        - "&cARG! A silverfish!"
  • These are the odds/messages for the mob catches, they works the same as the previous sections, the mob type must be exact.

TreasureChest:
    RECORD_3: 1
    SADDLE: 5
    RECORD_4: 1
    EMERALD: 5
    RECORD_5: 1
    DOUBLE_PLANT/4: 10
    NAME_TAG: 5
    RECORD_6: 1
    SULPHUR: 15
    RECORD_7: 1
    ENDER_PEARL: 5
    RECORD_8: 2
    IRON_INGOT: 10
    RECORD_9: 1
    CAKE: 8
    RECORD_10: 1
    BREAD: 15
    RECORD_11: 1
    REDSTONE_WIRE: 12
    RECORD_12: 1
    STRING: 15
    GOLD_INGOT: 8
    SKULL_ITEM: 1
  • These are the items that can be found in Treasure Chests that are caught from the "treasure" section. Additional items can be added to this as well.

FishingEnchants:
    UNENCHANTED: 0
    LUCK: 1
    LURE: 1
    DURABILITY: 1
BowEnchants:
    UNENCHANTED: 0
    ARROW_DAMAGE: 1
    ARROW_FIRE: 1
    ARROW_INFINITE: 1
    ARROW_KNOCKBACK: 1
    DURABILITY: 1
BookEnchants:
    ARROW_DAMAGE: 1
    ARROW_FIRE: 1
    ARROW_INFINITE: 1
    ARROW_KNOCKBACK: 1
    DAMAGE_ALL: 1
    DAMAGE_ARTHROPODS: 1
    DAMAGE_UNDEAD: 1
    DIG_SPEED: 1
    DURABILITY: 1
    FIRE_ASPECT: 1
    KNOCKBACK: 1
    LOOT_BONUS_BLOCKS: 1
    LOOT_BONUS_MOBS: 1
    OXYGEN: 1
    PROTECTION_ENVIRONMENTAL: 1
    PROTECTION_EXPLOSIONS: 1
    PROTECTION_FALL: 1
    PROTECTION_FIRE: 1
    PROTECTION_PROJECTILE: 1
    SILK_TOUCH: 1
    THORNS: 1
    WATER_WORKER: 1
  • These are the enchants that are found on the bow and fishing rod items. Exact enchantment names must be used if additional ones are added.

CustomPlayerHeads: false
PlayerHeads:
    - Aeyther
  • When "CustomPlayerHeads" is set to false, the player heads found inside treasure chests will be randomly selected from any player that has previously played before on the server. Setting CustomPlayerHeads to true will cause all player heads found inside treasure chests to be randomly selected from the list here under PlayerHeads.

Comments

Posts Quoted:
Reply
Clear All Quotes