FirstJoinPlus
FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!
Existing players won't get told they joined for the first time after installing this.
- Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
- Launch a firework or show a cool smoke effect.
- Give the player a written book with welcome information (example book here)!
- Give a starter kit with items defined in the configuration.
- Force the player or the console to run configurable commands.
- Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
- Much more, check out the configuration below!
- New players not spawning at the first join spawnpoint?
You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Want this plugin to kick in for every join instead of only first joins?
Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
- The display name variable is using their normal name and not their display name?
This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Is it possible to do X in the first-join starter kit?
The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.
If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.
Command | Description | Permission |
/firstjoinplus | Show general plugin information. | (none) |
/firstjoinplus help | Show all available commands. | (none) |
/firstjoinplus reload | Reload the plugin's configuration. | firstjoinplus.reload |
/firstjoinplus setspawn | Set the location where new players will spawn. | firstjoinplus.setspawn |
/firstjoinplus debug | Test your configuration as a new player. | firstjoinplus.debug |
The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | # FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ # settings: allow-automatic-updating: true every-join-is-first-join: false on-first-join: delay-everything-below-by: 0 first-join-message: enabled: true message: '&d%player_name has joined for the first time!' fun-stuff: play-sound: enabled: true sound-name: entity_player_levelup listen-permission: firstjoinplus.notify smoke-effect: enabled: true launch-firework: enabled: true first-join-kit: enabled: true items: - wood_sword - wood_pickaxe - wood_spade - wood_axe - bread:5 give-written-books: enabled: false book-files: - rules.txt give-experience: enabled: false level-amount: 0 modify-damage: disable-pvp: enabled: false expire-after: 10 god-mode: enabled: false expire-after: 10 run-commands: enabled: false commands: - me just joined for the first time! run-console-commands: enabled: false commands: - setgroup %player_name newbies apply-potion-effects: enabled: false effects: - SPEED:1:15 send-messages: enabled: false messages: - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.' - '&6http://dev.bukkit.org/server-mods/firstjoinplus/' reset-state: enabled: false teleport: enabled: false x: 0 y: 64 z: 0 pitch: 0 yaw: 0 world: world other-messages: join-message: enabled: false message: '&e%player_name joined the game.' quit-message: enabled: false message: '&e%player_name left the game.' kick-message: enabled: false message: '%none' |
Configuration Tips
- The delay-everything-below-by option is set in ticks, while the disable-pvp and god-mode expiration options are set in seconds.
- Click here for a list of valid material names you can use in the first join kit section.
- Click here for a list of valid potion effect types for the first join potion effects section.
- A list of valid sound names for the notify on first join section is available here.
Available Variables
Variables are used throughout the configuration to display different text (see the description).
Variable | Description |
%player_name | The name of the player. |
%player_display_name | The display name of the player. |
%player_uuid | The UUID of the player. |
%total_players | The number of unique players that have joined. |
%random_player | The name of a random online player. |
%random_player_display_name | The display name of a random online player. |
%none | Used in join, quit, and kick messages to completely disable them. |
%player_country | The player's country (GeoIPTools required). |
%player_city | The player's country (GeoIPTools required). |
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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.
We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.
[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]
This work on cb1.7.2-r0.3?
@MrPeachFTW
Create a file in the FirstJoinPlus directory to have the same name as the book you configured (e.g. rules.txt). Here's an example book file: https://github.com/chaseoes/FirstJoinPlus/blob/master/src/main/resources/rules.txt
Hello,
How do I create a book and edit it? I enabled it in the config.yml so how will I edit the book?
Thanks
@LordKainzo
Fixed! :)
Hello, I went through your FirstJoinPlus.java code on github and discovered this little snippet:
if (!(cs instanceof Player)) { cs.sendMessage(Utilities.formatCommandResponse("You must be a player to do that.")); return true; }
I rely heavily on RCON to manage my server and full RCON support for all commands would be great for fjp and other plugins as a standard feature.
It would be great if not just the /fjp reload command would be available from console but also the /fjp setspawn command. Maybe something following the bukkit essentials tp format: /fjp setwarp setX setY setZ (optional: setWorldName) or even more detailed /fjp setwarp setX setY setZ setPitch setYaw setWorldName
Thx for the great plugins.
Can the variables not be used in creating books?
@chaseoes
YEAH! YOU ARE THE BEST ONE! Now it works clearly!!!!! Thank you so much! :D
@Planet819
Try 1 or 2, then do /fjp reload, then do /fjp setspawn again.
@chaseoes
I tried 5, then i tried 10. And both didn't work :(
@Planet819
What did you increase it to?
First it doesn't work, then i incrase delay everything below by, and then players just fall and die :( How can i fix that?
FirstJoinPlus version 2.2 has been uploaded and is awaiting approval. :)
@Dsiddia
Nope! Read the last entry in the FAQ in the description above.
Is it possible to give dyed leather armor in the starter kit?
@insidiator444
Have you tried increasing 'delay-everything-below-by'?
My player_display_name only displays the username, it doesnt do the nicknames given in chat, is there anyway to fix that? i mean essential lets it work but it breaks the first join otherwise, ive also had issues with the leave message not working at all.
Is it possible to have a first join for every world as I have multiple but because they are for different things such as factions compared to the normal hub, I don't want to give them the factions stuff in the hub.
BeastWienners
@kiracookie
Yes, use /fjp debug.
was /fjp items removed? I'm having issues getting the proper starter kit to be given to players and it helped to know what players were getting before they joined.
@minecrafter38
Yes, it goes in the FirstJoinPlus folder.