FirstJoinPlus

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FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!

Existing players won't get told they joined for the first time after installing this.

features
  • Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
  • Launch a firework or show a cool smoke effect.
  • Give the player a written book with welcome information (example book here)!
  • Give a starter kit with items defined in the configuration.
  • Force the player or the console to run configurable commands.
  • Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
  • Much more, check out the configuration below!

faq
  • New players not spawning at the first join spawnpoint?
    You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
  • Want this plugin to kick in for every join instead of only first joins?
    Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
  • The display name variable is using their normal name and not their display name?
    This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
  • Is it possible to do X in the first-join starter kit?
    The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.

    If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.

commands
CommandDescriptionPermission
/firstjoinplusShow general plugin information.(none)
/firstjoinplus helpShow all available commands.(none)
/firstjoinplus reloadReload the plugin's configuration.firstjoinplus.reload
/firstjoinplus setspawnSet the location where new players will spawn.firstjoinplus.setspawn
/firstjoinplus debugTest your configuration as a new player.firstjoinplus.debug

The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!

configuration
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# FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ #
settings:
  allow-automatic-updating: true
  every-join-is-first-join: false
on-first-join:
  delay-everything-below-by: 0
  first-join-message:
    enabled: true
    message: '&d%player_name has joined for the first time!'
  fun-stuff:
    play-sound:
      enabled: true
      sound-name: entity_player_levelup
      listen-permission: firstjoinplus.notify
    smoke-effect:
      enabled: true
    launch-firework:
      enabled: true
  first-join-kit:
    enabled: true
    items:
    - wood_sword
    - wood_pickaxe
    - wood_spade
    - wood_axe
    - bread:5
  give-written-books:
    enabled: false
    book-files:
    - rules.txt
  give-experience:
    enabled: false
    level-amount: 0
  modify-damage:
    disable-pvp:
      enabled: false
      expire-after: 10
    god-mode:
      enabled: false
      expire-after: 10
  run-commands:
    enabled: false
    commands:
    - me just joined for the first time!
  run-console-commands:
    enabled: false
    commands:
    - setgroup %player_name newbies
  apply-potion-effects:
    enabled: false
    effects:
    - SPEED:1:15
  send-messages:
    enabled: false
    messages:
    - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.'
    - '&6http://dev.bukkit.org/server-mods/firstjoinplus/'
  reset-state:
    enabled: false
  teleport:
    enabled: false
    x: 0
    y: 64
    z: 0
    pitch: 0
    yaw: 0
    world: world
other-messages:
  join-message:
    enabled: false
    message: '&e%player_name joined the game.'
  quit-message:
    enabled: false
    message: '&e%player_name left the game.'
  kick-message:
    enabled: false
    message: '%none'

Configuration Tips

Available Variables

Variables are used throughout the configuration to display different text (see the description).

VariableDescription
%player_nameThe name of the player.
%player_display_nameThe display name of the player.
%player_uuidThe UUID of the player.
%total_playersThe number of unique players that have joined.
%random_playerThe name of a random online player.
%random_player_display_nameThe display name of a random online player.
%noneUsed in join, quit, and kick messages to completely disable them.
%player_countryThe player's country (GeoIPTools required).
%player_cityThe player's country (GeoIPTools required).


other

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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.

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Stats

We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.

[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]


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