FirstJoinPlus
FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!
Existing players won't get told they joined for the first time after installing this.
- Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
- Launch a firework or show a cool smoke effect.
- Give the player a written book with welcome information (example book here)!
- Give a starter kit with items defined in the configuration.
- Force the player or the console to run configurable commands.
- Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
- Much more, check out the configuration below!
- New players not spawning at the first join spawnpoint?
You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Want this plugin to kick in for every join instead of only first joins?
Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
- The display name variable is using their normal name and not their display name?
This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
- Is it possible to do X in the first-join starter kit?
The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.
If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.
Command | Description | Permission |
/firstjoinplus | Show general plugin information. | (none) |
/firstjoinplus help | Show all available commands. | (none) |
/firstjoinplus reload | Reload the plugin's configuration. | firstjoinplus.reload |
/firstjoinplus setspawn | Set the location where new players will spawn. | firstjoinplus.setspawn |
/firstjoinplus debug | Test your configuration as a new player. | firstjoinplus.debug |
The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | # FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ # settings: allow-automatic-updating: true every-join-is-first-join: false on-first-join: delay-everything-below-by: 0 first-join-message: enabled: true message: '&d%player_name has joined for the first time!' fun-stuff: play-sound: enabled: true sound-name: entity_player_levelup listen-permission: firstjoinplus.notify smoke-effect: enabled: true launch-firework: enabled: true first-join-kit: enabled: true items: - wood_sword - wood_pickaxe - wood_spade - wood_axe - bread:5 give-written-books: enabled: false book-files: - rules.txt give-experience: enabled: false level-amount: 0 modify-damage: disable-pvp: enabled: false expire-after: 10 god-mode: enabled: false expire-after: 10 run-commands: enabled: false commands: - me just joined for the first time! run-console-commands: enabled: false commands: - setgroup %player_name newbies apply-potion-effects: enabled: false effects: - SPEED:1:15 send-messages: enabled: false messages: - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.' - '&6http://dev.bukkit.org/server-mods/firstjoinplus/' reset-state: enabled: false teleport: enabled: false x: 0 y: 64 z: 0 pitch: 0 yaw: 0 world: world other-messages: join-message: enabled: false message: '&e%player_name joined the game.' quit-message: enabled: false message: '&e%player_name left the game.' kick-message: enabled: false message: '%none' |
Configuration Tips
- The delay-everything-below-by option is set in ticks, while the disable-pvp and god-mode expiration options are set in seconds.
- Click here for a list of valid material names you can use in the first join kit section.
- Click here for a list of valid potion effect types for the first join potion effects section.
- A list of valid sound names for the notify on first join section is available here.
Available Variables
Variables are used throughout the configuration to display different text (see the description).
Variable | Description |
%player_name | The name of the player. |
%player_display_name | The display name of the player. |
%player_uuid | The UUID of the player. |
%total_players | The number of unique players that have joined. |
%random_player | The name of a random online player. |
%random_player_display_name | The display name of a random online player. |
%none | Used in join, quit, and kick messages to completely disable them. |
%player_country | The player's country (GeoIPTools required). |
%player_city | The player's country (GeoIPTools required). |
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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.
We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.
[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]
Great plugin! Can you tell me what is "reset-state"?
Thanks!!!
Hey... I CANT EDIT THE CONFIG FILE... which by that i mean i can edit it, but when i reload my server it resets its self, this is a real pain, and i would like this shit to be fixed XD
In reply to xCaveSlimeYT:
Copy the config and paste it on this website:
Feature-Request:
"all-Advancements-at-beginning: <true or false>" = the user has all advancements at the beginning.
Hi,
is this plugin 1.12.1-ready?
Ciao, carsten
In reply to CCCCarsten:
I know I'm probably just stupid... but how do I set the spawn point for players? (If /kill is run, they spawn at that point)
I've tried both:
run-console-commands:
enabled: true
commands:
- setspawn %player_name 0 66 -12201
and:
run-console-commands:
enabled: true
commands:
- spawnpoint %player_name 0 66 -12201
but neither work...
(setspawn %player_name (x) (y) (z))
In reply to drgonslaya01:
@spaarkimus
There were only 4 items in the FAQ above, 1 directly addresses this... Telling you not only why that is not part of the plug-in, but also how to do what you are trying to do.
"Is it possible to do X in the first-join starter kit?
The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.
If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join."
@chaseoes
Thank you so much for your fast reply. I haven't honestly tried to use GeoIPTools for any other plugin as I haven't found any other plugin that has the country variable feature :(
Are there other alternatives to keep using your plugin but instead GeoIPTools use another database?
@AngellitoX
Do you use GeoIPTools with any other plugin successfully? I've seen this issue before and I'm pretty sure it's an issue with GeoIPTools not working properly.
Excuse me, I'm trying to use this plugin, I have GeoIPTools added but when I add %player_country to the join message, I get N/A return in game.
I have updated the GeoIPTools database and everything and still I'm getting the issue.
I'd appreciate if you could help me, thank you.
Thanks for updating this. It is very useful.
Suggestion: Let the kit items have their display name set. I write some plugins where the functionality of items depends on special display names and it would be nice for this to work with my plugins in that way.
Example config:
@chaseoes
Suggestion: An Admin Command would be nice to creat the Startkit .Step 1. Eqip the Start-Kit .Step 2. use the command .Step 3. Startkit is saved
Currently the kit just Supports simple "startakits" but they cant have enchangts or Lores or item names :3 - so its a bit...not enough.. u know why i mean? :3
Greetings and good luck with turn on your great work =)
In reply to CloudeLecaw:
@Pathojin
Do you get any errors?
No 1.10 support? :/
@chaseoes
I use the last stable version of this plugin (2.4).
server software:
PaperSpigot 1.10
[Paper version git-Paper-833 (MC: 1.10.2) (Implementing API version 1.10.2-R0.1-SNAPSHOT)]
I didn't say there is wrong with something.
Here is the deal:
I have 2 books - two txt files. Every player gets them who joins the server for the first time with starter kit. I wanted to add another one, but already existing members won't get it, only if i set this true: every-join-is-first-join If i do, i would give them starter kit again. But if i turn off started kit, new players won't be able to get starter kit, only books.
So this is the deal :)
So if i can't do that or this, what if i could be able to get the book's ID, and with a command i could generate myself that book that is missing?