Config

Here is the config file:

#FireUpgrade made by: forseth11
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#When editing this config do NOT include ANY tabs.
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#Enable is what tells the plugin to be on or off.
#This must be set to either 'true' or 'false'
#Default: true
enable: true

#If falling trees is set to true trees will fall when they are burnt.
#Lag can be reduced by setting this to false.
#This must be set to either 'true' or 'false'
#Default: true
fallingTrees: true

#If burn falling trees is set to true trees will catch more fire when falling.
#Lag can be reduced by setting this to false.
#This must be set to either 'true' or 'false'
#Default: true
burnFallingTrees: true

#Max tree falling amount is the amount of blocks that can fall at once.
#Lag can be reduced by making the number smaller.
#This must be set as an integer (Number with no decimal).
#Default: 80
maxTreeFallingAmount: 80

#If do random explosions is set to true the fire will set off random explosions.
#Lag can be reduced by setting this to false.
#This must be set to either 'true' or 'false'
#Default: true
doRandomExplosions: true

#Explosion chance is the chance which a random explosion will go off.
#Explosions are more likely when this number is smaller.  If it is set to 0 then an explosion will happen to every fire.
#This must be set as an integer (Number with no decimal).
#Default: 5000
explosionChance: 5000

#Burn speed max is the maximum amount of time in ticks (20 ticks = 1 second) which a block burns.
#The burn time is random from minSpeed through maxSpeed.
#Lag will be reduced by increasing this number.
#This must be set as an integer (Number with no decimal).
#Default: 100
burnSpeedMax: 100

#Burn speed min is the minimum amount of time in ticks (20 ticks = 1 second) which a block burns.
#The burn time is random from minSpeed through maxSpeed.
#Lag will be reduced by increasing this number.
#This must be set as an integer (Number with no decimal).
#NOTICE: This number must be smaller than or equal to burnSpeedMax!
#Default: 20
burnSpeedMin: 20

#When removeFireWhenSpread is set to true fire will become air as it spreads.
#By setting this to true you can reduce lag.  It is recommended to be set to false.
#This must be set to either 'true' or 'false'
#Default: false
removeFireWhenSpread: false

#By setting startOnIgnite to true it makes it so the plugin starts handling the fire when someone lights it.
#This may conflict with other plugins that prevent lighting fire.  If it causes a problem set it to false.
#This must be set to either 'true' or 'false'
#Default: true
startOnIgnite: true

#By setting this to true you are allowing world guard regions with fire-spread set to deny to prevent fire from this plugin to effect that region(s).
#For this to work you need to have both the WorldGuard and WorldEdit plugins.
#This must be set to either 'true' or 'false'
#Default: true
enableWorldGuard: true

#Fire Max is the max amount of fire blocks that this plugin is allowed to effect at one time.
#You can reduce lag by reducing this number.
#If you have a good server you can make this number larger.
#This must be set as an integer (Number with no decimal).
#Default: 15000
fireMax: 15000

#Burnable ids is the list of burnable blocks by using their ids.
#If you add more blocks which minecraft does not originally burn the burning process of that block(s) may be glitchy.
#Make sure burnable ids is set in this format:
#burnableIDS:
#- example
#- example2
#- 'example3'
#- 'Make sure these are only integers'
#Default values: [5, 44, 17, 18, 106, 175, 35, 85, 53, 173, 170, 47]
burnableIDS:
- 5
- 44
- 17
- 18
- 106
- 175
- 35
- 85
- 53
- 173
- 170
- 47

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