FatGiants
FatGiants will spawn Giants in your world with a configurable percentage and an editable item drop.
This is based on the looong forgotten NaturalGiants plugin created by MineRealm. All credit goes to him, but I have changed it enough (I feel) to warrant a new name and title.
Config
The Config will auto generate on first run, and looks like so
SpawnRate: 5 Health: 100 Drops: '341:8' FireAttack: false Worlds: world
OR
SpawnRate: 5 Health: 100 Drops: '35:1:100000' FireAttack: false Worlds: world,world2,world456
The SpawnRate is a percentage based on how many Giants you would like to spawn.
- Giants only spawn at night
- Typically only spawn on flat ground
- 5% is a good PERCENTAGE to start out at.
The Health is configurable, with 100 being the default, this has not been completely tested, so feedback welcome
The Drops and itemamount denote what items you want them to DROP and How many. So the default here is 8 slimeballs.
And lastly the FireAttack. Do you want the Giant to light on fire when a player is near, dealing firedamage to the Player BUT NOT the giant.
Misc
- There are no Permissions.
- Currently there are no plans to add extra features.
- They will spawn in ALL worlds and if any feature is added, it will be to choose the worlds where they are allowed to spawn.
Please report any bugs regarding worlds.
Caveat
If you use this plugin in conjunction with SurvivalArena, ModArena or any other plugin that will spawn giants and you have FireAttack set to TRUE, the Giants will light on fire... CONFIRMED
I think the drops are doubling, not sure why. If you notice this, please comment and I will start to bug test it.
Would you have a problem with providing the source? I am looking for a way to augment certain spawns and replace them with a different spawn. I am looking at a couple different plugins to see what is the best way to do this.
BTW, i noticed that likeaboss does a mob replacement function and yet does NOT affect the spawns in MobArena. I am curious what is different between yours and there code because if that is your caveat then I think there is a solution and likeaboss has already figured it out.
is there a way to make it less than 1%?
@Pitsbrgparatrpr
Monster Apocalypse doesn't effect this plugin.
I use Monster Apocalypse plugin, but nothing else. Woudl anyone know if these two can work together? I know that plugin doe snot have Giants at all, and didnt know of a conflict is would cause if any?
Lastly, if I want a very minimal chance of these I should set it to 1 and can I go lower like .5? Thanks for any help!
i found a bug ... i am using mobloot plugin to change the loot of the mobs and (i couldnt find out how to make more drops for giants<342,367> dident work) ok ... back to the bug. you need to kill the giand first with a bow and arrow and after that he gives you the loot from pl. MobLoot .
Please help
Getting the same error.
I'm getting an error :/
Edit:
That's what I get for not reading...
Caused by: java.lang.IllegalArgumentException: Health must be between 0 and 100
fixed by switch the giants health back in proper range.
@Melekaiah
Giants use the Zombie texture.
Giants are a MC Vanilla mob that never got implemented into normal game use. It is a normal mod in how the mobs were coded, nothing special. Cannot make huge spiders or archers or the likes.
Ok,
In the text file you have one option for item, and further down. one entry for itemamount. doing 'itemid:amont' works. but chaing the itemamount does nothing.
if you put in just the itemid, without anything else. it will drop the itemid amount. ie "item: 264" will drop 264 diamonds. it uses the 264 as both itemid and itemamount.
it is a bit misleading. the itemamount down the bottem seems useless however.
erm. question. I set it to drop type diamond. and amount 3.
why has killing 3 big ones netted me a total of 88 BLOCKS of diamond?
Also im ONLY seeing zombies. nothing else.
i'll work on arrows. ..reload command...ill look into it
reload command ?
When I Kill a Giant by Sword It works very well, but when I kill Giant by Bow & Arrow Giant will not Drop Items
In future I will add that info to the changelog. I had assumed positing it on the main page was enough.
@Joymo
"Health must be between 0 and 100" <- In the config file with the new update the health has to be set between those values. It's a flaw of the update I sent Marleys, but it was a fix to let the health config do something.
Issue on 0.05:
@Chillstream
As do I, there is a work around, but it wasn't written by me and until I understand it...I don't plan to use it.
@Chillstream
Are there issues on reloading?
@rmh4209
Thanks for confirming that!!!
Liking the updates so far. Just wish i could make their HP higher than 100 :P
Can you add a reload cmd for the console in the next version maybe ?
Thanks for this great plugin :)
Hey, fatmarleys, I can confirm that the giants catch on fire in MobArena. It's fairly spectacular.