FastTravel
Tired of having a non-realistic warping system? Well, here's the solution! I present to you FastTravel! It works like and is inspired by The Fast Travel system in most huge RPGs. If you've been to a place, you can come back without walking for countless minutes! Great for RPG servers, because people will have the fun of exploring while they still get the ability to teleport!
The project is currently being planned and coded, so please wait!
Coded by Technius
Art, ideas, concept and suggestions by Mastermichael64
To be clear, Technius is actually making the plugin and doing all the real work. Mastermichael64 just came up with idea for the plugin and contributes ideas and features. In short, the plugin only exists because both of them. Mastermichael64 would like to extend his gratitude to Technius for taking on the task of FastTravel, which was originally a plugin request.
Simple
We're working had to make it as user friendly as possible, with short, easy to remember commands like /ft, even the dullest of player can figure it out.
Unique
No other plugin does what FastTravel does, and if they do, they don't do it the way FastTravel does! FastTravels includes custom messages, waypoints, and settable FT regions!
Customizable
It's our general goal to make FastTravel able to be custom-tailored to every server it's install on! You can configure most aspects of the plugin to fit your needs! From the blocks, to the messages, to whether or not it charges and if so how much it charges, It really let's you configure it to your needs.
Feature Packed
FastTravel has a plethora of features like Charging money or items to warp, Making Waypoints or Regions, custom messages
Commands, Perms + Others
Commands with their perms are here: Commands And Permissions Old, outdated commands page: Commands
Other perms are here:
- fasttravel.discover
- This is so that you can "discover" waypoints so you can ft back to them.
Download
IMPORTANT!!! Fast Traveling with Vault is here!
Latest version (as of 4/28/2012): 0.6
All downloads can be found here, but you can get the latest ones by clicking here.
If you don't like cuboids, you can get this other plugin, by craftycreeper.
Progress
config reload command:0%
If you find any glitches, please submit them here.
(Okay, the description above may not be what it claims. The goal I am going towards is to try to make this plugin match this description) -Technius
The Future?
What I envision FastTravel to be in the future, is warping plugin that is aimed at RPG servers. Since cuboids may be heavy on the server, there will also be a "Lite" version, which uses signs instead of cuboid regions. There also may be Spout compatibility, where on entering a waypoint, an achievement badge may appear to show the location discovered, just like Skyrim's fast travel system. I like innovation, and that is what I will try to add into this plugin. -Technius
Wow! Amazing!!
Can I suggest a few features?
Hurray it's done, posting right now...
also, so far its looking good, although i havent told my users about it yet (shhh :P) just been testing it myself.
@Technius
@Dcl2049
just have the plugin automatically create a marker on the dynmap map of where it is?
(i use dynmap as well, would be even better than what i imagined this would be :D)
@Dcl2049
What if noobs want to find out waypoints and they use Dynmap to find out?
Great idea for a plugin! I might throw it on my server soon but I don't know how useful I will be as far as a tester. I'll contribute as much as humanly possible for me though. :)
I like the Spout notification idea and would be all for it. Another thing that would be really really cool is integrating with Dynmap API to create automatic markers.
@grindle2000
@patey5
@Twebby95
There is a "pre-release, dev" version available right now. Go ahead and test it. I KNOW there are bugs, such as waypoints not working until reload and waypoints not working at all. Also, discovering doesn't work yet.
This is exactly what i have been searching for on my server would be happy to test this also ...keep up the good work
@patey5
Yes it is multiworld compatible. I'm currently doing cuboids and I need to test it, a public test will come after i guaranteed it works.
this would be amazing, i'd like to test as well if you need it.
would multiworld be possible?
Looks really nice so far, congrats and good luck. If you need testers, i would be happy to help :)