FalconPunch
Current Version: v0.13 (28th May 2012)
Tested and works against #2149 and #2203
Right click mobs/players with just hand selected to Falcon Paunch them and send 'em flying! Really is that simple. N.B. being lower than the Entity sends them further due to angle !
Features:
- Permissions, PEX, BukkitPermissions, OPs support
- Right click entities to send them flying in the direction you're facing.
- Configurable fails hits and fire or lightning (or nothing) action after!
- Option to only hit mobs and not players and vice-versa.
- Reloadable config using /fp
Permissions:
- falconpunch.* - Gives player all but immunity.
- falconpunch.punch - Permission to punch.
- falconpunch.immune - Permission to resist others' falcon punches. There is a config option to ignore this.
- falconpunch.reload - Permission to reload config.
Sample Config:
# Falcon Punch! # # AllowPVPFalconPunch - Enables/disables PVP Falcon Punch. Does not affect immune permission. # OnlyPVPFalconPunch - Enables/disables PVP ONLY Falcon Punching (i.e. FalconPunches won't work on Entities other than Players). # # NoImmunity - Turn off the immune system completely # # UseContinuousSystem - Use the system which has a force of Falcon Punch, rather than just a crit or not. (False reverts to old crit system) # CriticalsChance - If the old system is enabled, this sets the chance of a critical hit [0-100]. Clearly, 0 disables all crits. # # BurnChance - Set the chance of a burn hit [0-100]. Clearly, 0 disables this. # # FailChance - Set the chance of the punch failing [0-100]. Clearly, 0 disables this. # # -- These values do not have to add up to 100, but it makes it much easier to see the probabilities ! -- # AfterFailDoNothingChance - If a hit fails, set the chance that the punch fails with no side-effects [0-100] # AfterFailDoFireChance - If a hit fails, set the chance that the puncher will be set on fire [0-100] # AfterFailDoLightningChance - If a hit fails, set the chance that the puncher will be set on fire [0-100] Burns: BurnChance: 1 Settings: AllowPVPFalconPunch: true NoImmunity: false OnlyPVPFalconPunch: false Fails: AfterFailDoFireChance: 33 AfterFailDoNothingChance: 34 AfterFailDoLightningChance: 33 FailChance: 1 Criticals: CriticalsChance: 1 UseContinuousSystem: true
Installation:
- Standard installation for a plugin:
- Stop your server if it isn't already.
- Copy the jar file into your server's plugins directory.
- Start up the server.
- If FalconPunch starts with no errors, it will automatically generate a config.yml in the dir "plugins/FalconPunch".
- You may edit this and submit your changes to FalconPunch without having to restart your server by using the command "/fp". If you do not do this, or do not restart the server after making changes, FalconPunch will run on the default settings mentioned above in the sample.
Source
On GitHub: https://github.com/kjhf/FalconPunch
Your plugin has been an awesome addition to my server! hopefully we'll see the new version for R6 soon! Great Plugin!
Please update this epic plugin for R6! I like it to punch away annyoing players so please update it!
The plugin needs to be updated for R6.
Please let me know if permissions are still not working after this new version.
Can you please update this? I've been using this since 1.0 and now it doesnt work with permissions :/
@eogen
Sorry about the boats thing. I coded in no hitting boats, Minecarts and Pigs with saddles (with players on). The new version also has the ability to use Only PVP mode, so it won't affect anything other than players.
It would be nice if there were an option to not hit non-players. (For example, boats)
Id figured Id just remind you that this plugin has stayed with me since 1.7.3, Still use it, Still makes me laugh!