1.4.9 (ZIP)
Details
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FilenameFactions_1.4.9.zip
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Uploaded by
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UploadedSep 15, 2011
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Size171.95 KB
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Downloads2,693
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MD5eda0f990e41943e9218d7f0282902943
Supported Bukkit Versions
- CB 1060
Changelog
- bugfix: material protection (interaction with doors, chests, etc.) was being incorrectly triggered in wilderness, war zones, and safe zones
From 1.4.8:
- Fix for arrow damage not being properly detected and prevented (when needed) which was broken by Bukkit's recent deprecation of EntityDamageByProjectileEvent
- Fix for allies bypassing ownership if Ally options allowed them to build/interact/use in allied territory
- Faction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction
- New conf.json setting "newPlayerStartingFactionID" (default 0, factionless) which can be used to have new players start out in a specific faction (added thanks to a donation from ledhead900)
- New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent. (added thanks to a donation from ledhead900)
- New conf.json setting "factionOnlyChat" (defaults to true) which can be changed to disable faction chat (coded by dotblank)
- Worldguard region checking, prevents factions from claiming chunks that are part of WorldGuard regions; enable or disable using conf.json option "worldGuardChecking" (defaults to false) (coded by spathizilla)
- Factionless players now have nothing extra shown over their heads, instead of "Factionless"
- Also added AuthMe and ChatManager to softdepend list to have them load first
New commands:
/f permanent <faction tag> - set a faction as permanent. Permanent factions are not deleted when they have no members.
New permission node:
factions.setPermanent - allows a player to use the /f permanent command
New options in conf.json:
"newPlayerStartingFactionID": 0, - can be changed to have new players start out in a specific faction
"factionOnlyChat": true, - can be set to false to disable faction chat
"worldGuardChecking": false, - can be set to true to prevent factions from claiming chunks that are part of WorldGuard regions