1.4.9 (ZIP)

Details

  • Filename
    Factions_1.4.9.zip
  • Uploaded by
  • Uploaded
    Sep 15, 2011
  • Size
    171.95 KB
  • Downloads
    2,592
  • MD5
    eda0f990e41943e9218d7f0282902943

Supported Bukkit Versions

  • CB 1060

Changelog

  • bugfix: material protection (interaction with doors, chests, etc.) was being incorrectly triggered in wilderness, war zones, and safe zones

From 1.4.8:

  • Fix for arrow damage not being properly detected and prevented (when needed) which was broken by Bukkit's recent deprecation of EntityDamageByProjectileEvent
  • Fix for allies bypassing ownership if Ally options allowed them to build/interact/use in allied territory
  • Faction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction
  • New conf.json setting "newPlayerStartingFactionID" (default 0, factionless) which can be used to have new players start out in a specific faction (added thanks to a donation from ledhead900)
  • New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent. (added thanks to a donation from ledhead900)
  • New conf.json setting "factionOnlyChat" (defaults to true) which can be changed to disable faction chat (coded by dotblank)
  • Worldguard region checking, prevents factions from claiming chunks that are part of WorldGuard regions; enable or disable using conf.json option "worldGuardChecking" (defaults to false) (coded by spathizilla)
  • Factionless players now have nothing extra shown over their heads, instead of "Factionless"
  • Also added AuthMe and ChatManager to softdepend list to have them load first

New commands:
/f permanent <faction tag> - set a faction as permanent. Permanent factions are not deleted when they have no members.

New permission node:
factions.setPermanent - allows a player to use the /f permanent command

New options in conf.json:
"newPlayerStartingFactionID": 0, - can be changed to have new players start out in a specific faction
"factionOnlyChat": true, - can be set to false to disable faction chat
"worldGuardChecking": false, - can be set to true to prevent factions from claiming chunks that are part of WorldGuard regions