1.4.8 (ZIP)

Details

  • Filename
    Factions_1.4.8.zip
  • Uploaded by
  • Uploaded
    Sep 14, 2011
  • Size
    171.91 KB
  • Downloads
    811
  • MD5
    66a03d54a79e66a4cbd395dfb1c940ad

Supported Bukkit Versions

  • CB 1060

Changelog

  • Fix for arrow damage not being properly detected and prevented (when needed) which was broken by Bukkit's recent deprecation of EntityDamageByProjectileEvent
  • Fix for allies bypassing ownership if Ally options allowed them to build/interact/use in allied territory
  • Faction admins can now disband their own faction using /f disband; note that use of /f disband with another faction specified (/f disband <faction tag>) still requires the factions.disband permission, but the permission is not required for faction admins disbanding their own faction
  • New conf.json setting "newPlayerStartingFactionID" (default 0, factionless) which can be used to have new players start out in a specific faction (added thanks to a donation from ledhead900)
  • New command to set a faction as permanent: /f permanent <faction tag> (requires new admin-level permission "factions.setPermanent"). Permanent factions will not be deleted if they have no members, and faction admins of such factions are allowed to leave without a replacement available. Faction admins are also unable to disband their own faction if it is Permanent; only those with the admin-level "factions.disband" permission can disband such a faction while it is set as Permanent. (added thanks to a donation from ledhead900)
  • New conf.json setting "factionOnlyChat" (defaults to true) which can be changed to disable faction chat (coded by dotblank)
  • Worldguard region checking, prevents factions from claiming chunks that are part of WorldGuard regions; enable or disable using conf.json option "worldGuardChecking" (defaults to false) (coded by spathizilla)
  • Factionless players now have nothing extra shown over their heads, instead of "Factionless"
  • Also added AuthMe and ChatManager to softdepend list to have them load first

New commands:
/f permanent <faction tag> - set a faction as permanent. Permanent factions are not deleted when they have no members.

New permission node:
factions.setPermanent - allows a player to use the /f permanent command

New options in conf.json:
"newPlayerStartingFactionID": 0, - can be changed to have new players start out in a specific faction
"factionOnlyChat": true, - can be set to false to disable faction chat
"worldGuardChecking": false, - can be set to true to prevent factions from claiming chunks that are part of WorldGuard regions

material protection (interaction with doors, chests, etc.) is incorrectly triggered in wilderness, war zones, and safe zones; update to 1.4.9 for fix