Faction Mobs
Command a mob army to fight for your team
Want some guards to defend your territory? Faction Mobs allows you to spawn mobs aligned to your team! They'll attack enemy players and monsters! You can even order your mobs around. Make them follow you or patrol an area.
Supports:
- Factions (Including Factions UUID)
- Towny
- SimpleClans
- Kingdoms
- Feudal
Mob Types:
There are 5 mob types:Swordsman
- Sword wielding
- Base class: Skeleton with sword
- Archer
- Bow wielding
- Base class: Skeleton with bow
- Mage
- Potion throwing
- Base class: Witch
- Titan
- Base class: Iron Golem
- SpiritBear
- Base class: Polar Bear
The swordsman and archer will equip full leather armor dyed to a color of your choice.
You can modify mob attributes in the config, and you may disable them selectively if you wish.
If Lib's Disguises is used, the swordsman, archer, and mage will use player skins.
Behavior:
Your faction mobs will automatically categorize any units it meets as enemy, friendly, or neutral.
Players and faction mobs from enemy factions will be considered enemies. If set in the options, hostile mobs will also be considered enemies, with the exception of the creeper, which it will never attack. Players and faction mobs from your own and allied factions will be considered friendly. All other units are neutral.
Your faction mobs will automatically attack hostile units. It will defend itself when attacked by neutral units. It will never attack friendly units.
Note that the Mage and Archer have some rather bad aim, and may accidentally attack friendly units. You can prevent damage from friendly fire by setting noFriendlyFire to true in the config.
The config file contains many options to set various attributes to the mobs. Please look through it.
Additional Information:
- Mobs still use their original AI, just slightly modified. This means they will use the same movement patterns when attacking as they normally do.
- I used some of the obfuscated functions from Craftbukkit. This means that the plugin will only work for the version it was released for.
- The mobs are saved in file separate from the rest of the world. If you change the name of your world, the faction mobs will not transfer with it.
- If your server is prone to crashing, it is recommended you turn on the autoSave function in the config file.
- This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- The Factions version
- Note to other devs: Faction Mobs custom entities have "CustomEntity" and "FactionMob" metadata tags
Reporting a Bug:
- Server type and version
- "Factions" plugin and version
- FactionMobs version
- error.log file if relevant
- Steps to reproduce the problem
Fan-Made Tutorial Video:
Latest update adds support for Kingdoms and some performance optimizations.
I guess my last comment was wrong.
I'm content with the current state of this plugin. Updates from now on will only be for compatibility.
@JujuMot
I said it, XD
Faction mobs
Simpleclans
i know you have told me prior to this in the past (probably around a year or so ago) but i inquired if you had any plans to add more mobs in the future and you said you did not.
i was REALLY hoping you would make an exception (if you have the time and desire and it's possible) to add shulkers.. this would make faction pvp with raiding where you have to use withers to get into a base MUCH harder and more challenging if i can let factions spawn in shulker mobs to defend their lands from all types of attacks, the homing missiles just make them a great mob to use for this purpose since players will be levitating away and their wither would be harder to spawn in or direct and it would be taking damage from multiple shulkers.
if you haven't already, please consider it. i hope all is well and your exams have gone well!
@JujuMot
Exam season, can't do much development for the next few weeks.
Hello? Its been a while since I've heard from you. Are you good?
Also check if there is no bug for the right clicking of those mobs
@Scyntrus
My version right now is Spigot 1.8.8 . And also Scyntrus if you add these new features I am guessing that will make this plugin a whole lot more popular and it'll help people a lot.
@xwerffx @JujuMot
Do you have any idea what other plugin could cause this? Also, what server version are you using? I'd like to try to reproduce this.
@JujuMot
I feel like that would over complicate the plugin. Also, adding custom mobs doesn't seem viable to me.
xwerff can you state all of your plugins here? Thanks
@Scyntrus
No plotme, i don't even have any protection plugin
How do I also add a new Faction Mobs? If there is none please make that update too. Also I have a new idea for you, when you do /fm spawn (Mob) they should go in an egg that, that person can place anywhere. Thanks
I looked on my other server, it seemed to work but both servers have the same plugins other than PlotMe. It looks like its dieing
@JujuMot @xwerffx
I have a test server running Simple Clans and I don't get the mobs disappearing bug. Are you both running PlotMe? I haven't checked what that does.
@Scyntrus
I had the same problem, i think os because Simple Clanes and some minor error/bug
These are my plugins: Multiverse-core CommandNpc CreateYourOwnMenus PlotMe TimeIsMoney Citizens SimpleClans Essentials Vault CensorIt UReport LegendaryWeapons LegendaryARmor WorldEdit GuiShop . Also can you make it when you spawn it, it will go into an egg that you can place anywhere. Also if you have a plotme world, can you make it that they wont leave there plotme land? thanks!
@JujuMot
It just disappears? That shouldn't happen. It's possible you're using another plugin that automatically removes monsters in a safe zone or something. Any other plugins you're using?
Also can you make it when you spawn it, it will go into an egg that you can place anywhere. That will be helpful for my server, thank you!!
Ok so The Spawning works, just now when I right click them I get a thing that says you have selected it. Then It will just disappear, is there a special way to do this? Also if you have a plotme world, can you make it that they wont leave there plotme land? thanks!
Ok Thank you, I will test it now