Faction Mobs
Command a mob army to fight for your team
Want some guards to defend your territory? Faction Mobs allows you to spawn mobs aligned to your team! They'll attack enemy players and monsters! You can even order your mobs around. Make them follow you or patrol an area.
Supports:
- Factions (Including Factions UUID)
- Towny
- SimpleClans
- Kingdoms
- Feudal
Mob Types:
There are 5 mob types:Swordsman
- Sword wielding
- Base class: Skeleton with sword
- Archer
- Bow wielding
- Base class: Skeleton with bow
- Mage
- Potion throwing
- Base class: Witch
- Titan
- Base class: Iron Golem
- SpiritBear
- Base class: Polar Bear
The swordsman and archer will equip full leather armor dyed to a color of your choice.
You can modify mob attributes in the config, and you may disable them selectively if you wish.
If Lib's Disguises is used, the swordsman, archer, and mage will use player skins.
Behavior:
Your faction mobs will automatically categorize any units it meets as enemy, friendly, or neutral.
Players and faction mobs from enemy factions will be considered enemies. If set in the options, hostile mobs will also be considered enemies, with the exception of the creeper, which it will never attack. Players and faction mobs from your own and allied factions will be considered friendly. All other units are neutral.
Your faction mobs will automatically attack hostile units. It will defend itself when attacked by neutral units. It will never attack friendly units.
Note that the Mage and Archer have some rather bad aim, and may accidentally attack friendly units. You can prevent damage from friendly fire by setting noFriendlyFire to true in the config.
The config file contains many options to set various attributes to the mobs. Please look through it.
Additional Information:
- Mobs still use their original AI, just slightly modified. This means they will use the same movement patterns when attacking as they normally do.
- I used some of the obfuscated functions from Craftbukkit. This means that the plugin will only work for the version it was released for.
- The mobs are saved in file separate from the rest of the world. If you change the name of your world, the faction mobs will not transfer with it.
- If your server is prone to crashing, it is recommended you turn on the autoSave function in the config file.
- This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- The Factions version
- Note to other devs: Faction Mobs custom entities have "CustomEntity" and "FactionMob" metadata tags
Reporting a Bug:
- Server type and version
- "Factions" plugin and version
- FactionMobs version
- error.log file if relevant
- Steps to reproduce the problem
Fan-Made Tutorial Video:
@JaffaMC
There are many reasons why that might happen. Take a look at your FactionMobs/error.log file.
When I run /fmc I get a message saying Faction Mobs was unable to load.
@OvidiuPatrat
I know there's a bug pre-2.8.6 that caused this, but if you're using 2.8.6 or newer it shouldn't happen. Maybe link your console log.
@xwerffx
I understand what you're saying but that is a bit too complicated. It would for sure break backwards compatibility. At best I can make a copy of Swordsman just so there's another unit with different stats.
Hi, can i make one suggestion?
Could we have, for server owners/configurers, a way for adding more tropos?? I mean, we have swordsman, archer, mage, and titan.
But i have found, that on my server me (and some powerfull factions) want, instead of the titan and the normal swordsman, one more kind of swordsman who does more damange and costs more, because the mob limit on the factions, and because they don't want to buy titans for close combat. Well heigh 2 corridors on some enemy complex :/
Soooooo can/could/will you add an kind of way for making "custom" soldiers? Thanks for reading, and sorry for gramar mistakes. Also sorry if my corrector changes some words to spanish... im with Windows 8.1 and.... i can't disable the corrector :/
can u guys help me ? my faction mobs are gone after server restart i use : spigot 1.8.3 factions 2.8.0 mithic drops giants clear lag (settings are good no mob remove options) latest faction mobs
@xwerffx
This version should work
http://dev.bukkit.org/bukkit-plugins/faction-mobs/files/60-faction-mobs-v2-8-6-for-cb-1-8-3/
But with a couple bugs
@ArmageddonSlayer
no
can you make your plugin compatible with http://dev.bukkit.org/bukkit-plugins/movecraft/ to like move mobs on a ship
Hi Scyntrus can you make your plugin, or a copy of your plugin compatible with http://dev.bukkit.org/bukkit-plugins/simple-factions/ For spigot 1.8.3??
Thx for reading
@madtomic
Sorry, no.
Can I use the latest build on 1.7.10?
@hexNvex
Set noPlayerFriendlyFire to be able to kill your own mobs. Otherwise you'll have to drop em in lava or something.
@hexNvex
The "power" system is not part of my plugin, so I don't include a way of changing it. You can always just set the power cost of mobs to 0.
And also, how do i kill a mob?
Is there a way as server as admin to give power with a command, i need to use that so I can use them in my Defense of the Mine crafters ( server.
Do you have any idea how? Thanks.
Grab faction mobs,
get permissionsbukkit
watch this http://www.hmmcrunchy.com/permissions-bukkit-walkthrough-and-config/ ;)
add the faction mobs permissions to your groups
Done
@terminusz1
No, read elsewhere how to set up permissions.yml. This isn't a tutorial on how to run a server.
So this means the file you linked on github i copied to the permassion.yml??
@terminusz1
The plugin.yml is not supposed to be created. I linked the file on Github so you can see the permission names, but you're supposed to manage permissions using permissions.yml or something else.
Hello i downloaded the new version of plugins the 2.8.8 and now it's work (but it still not created a plugin.yml file but it created 2 extra files configdefaults.yml and error,log this 2 not has in the last version ) so it is no problem if i hasn't plugin.yml but i can spawn factionmobs (ex.archer)??????
The factionmobs plugin didn't create the plugin.yml (but it created the factionmobs folder and config.yml and data.dat and color.dat and of course in the folder cteated this files).What i do??
Hello i install the factionmobs plugin and it's created the factionmobs folder but in this folder i not found the plugin.yml in turn i read the guide and it's write it should be will have a plugin.yml but no has what i do???