Commands

 

/fm

This is the main command.

/fm spawn

Spawn a specified mob
Requires "fmob.spawn" permission

  • /fm spawn archer
  • /fm spawn swordsman
  • /fm spawn mage
  • /fm spawn titan

/fm order

Give selected mobs an order (select mobs by right clicking them)
Requires the "fmob.order" permission

  • /fm order gohome
    • Send your mobs home
  • /fm order follow
    • Make your mobs follow you
  • /fm order stop
    • Make your mobs hold position
  • /fm order patrolHere
    • Make your mobs patrol from their home to your current position
  • /fm order wander
    • Let your mobs wander around (there is no limit as to how far it can wander)
  • /fm order setHome
    • Set your current position as your mob's home
  • /fm order forgive
    • Tell your mobs to stop attacking what they are currently agroed to
    • Your mobs will resume attacking entities marked as hostile, but will stop attacking any neutral entities that provoked it.
  • /fm order moveToPoint
    • Send your mobs to where you're looking
    • Additionally requires the "fmob.order.move" permission
  • /fm order tpHome
    • Teleport your mobs home
    • Additionally requires the "fmob.order.tp" permission
  • /fm order tpHere
    • Teleport your mobs to you
    • Additionally requires the "fmob.order.tp" permission

/fm color

Colors the armor of faction mobs from your faction a specified color
Requires "fmob.color" permission

  • /fm color ##
    • ## is a color in RRGGBB format
    • ff0000 is red
    • 00ff00 is green
    • 0000ff is blue

/fm info

Lists the prices of the mobs

/fm selection

List any mobs you have selected

/fm deselect

Deselect any mobs you have selected

/fm selectall

Select all mobs in your faction
Requires the "fmob.selectall" permission

/fm group

  • /fm group set NUMBER
    • Save your selection to a group
  • /fm group NUMBER
    • Load a saved group
  • NUMBER must be between 1 and 5

/fmc

Faction Mobs Console command
Designed to be used by command blocks, this command allows you to spawn a mob to a specific faction.
WARNING: This command bypasses all restrictions to spawning faction mobs, including land ownership, faction power, and mob count limits.
The command must originate a command block, the console, or a player with the "fmob.fmc" permission.

  • /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z
    • MOBTYPE can be archer, swordsman, mage, or titan
    • FACTIONTAG is the name of the faction
    • WORLDNAME is the name of the world the mob is to be spawned in
    • X Y Z are the coordinates to spawn the mob at
  • /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z ORDER X2 Y2 Z2
    • Optionally, you can add an order to give your mobs
    • ORDER can be wander, patrol, or move
    • wander requires no extra coordinates, but patrol and move require X2 Y2 Z2 as extra coordinates
  • /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z path X2 Y2 Z2 X3 Y3 Z3
    • path is a special order that can only be used with the /fmc command
    • This will spawn a mob at X Y Z and direct the mob to travel to X2 Y2 Z2 and then to X3 Y3 Z3 where it will stop.

The /fmc command supports wildcards for the FACTIONTAG parameter

  • Replacing FACTIONTAG with %land% will spawn a faction mob for the faction that owns the land the command block is located in
  • Replacing FACTIONTAG with %near% will spawn a faction mob for the faction of the nearest player within a 16 block radius of the command block
  • No mob will spawn if no faction is found