Faction Mobs v2.11 for Factions 1.8.2

Details

  • Filename
    FactionMobs.jar
  • Uploaded by
  • Uploaded
    May 22, 2013
  • Size
    67.51 KB
  • Downloads
    515
  • MD5
    a8d805c87c0d5625b429ac643d138c2a

Supported Bukkit Versions

  • CB 1.5.2-R0.1

Changelog

Please set mobsPerFaction to -1 in the config.yml to have no limit. Setting it to 0 disables mob spawning altogether.

Requires Factions 1.8.2

  • Added "path" as a /fmc exclusive order
    • "/fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z path X2 Y2 Z2 X3 Y3 Z3"
    • The mob will spawn at the first set of coordinates, move to the second set of coordinates, then move to the third set of coordinates where it will stay
  • Added 4 new permission nodes, spawning each specific mob
    • Only works if the player does not have the fmob.spawn permission, which gives permission for all mobs
    • fmob.spawn.archer
    • fmob.spawn.mage
    • fmob.spawn.swordsman
    • fmob.spawn.titan
  • Added /fm selectall command
    • Requires fmob.selectall permission
    • Selects *all* the mobs on your faction
  • Added option to set 1 item that each mob will drop on death
  • When using /fm spawn, the plugin will attempt to check if the spawn was successful (spawn can sometimes be blocked by other plugins)
    • If the plugin detects an unsuccessful spawn, it will refund any money paid.
  • Fixed "Entity Tracking" error
  • Other improvements and bugfixes

Special thanks to Alanthya for bugtesting