Paste into ExperienceMod/config.yml:
# To simulate 1.3, consider how much experience one would need to enchant # at the highest level. In 1.2 and below, this number is 4625 exp, which # is at level 50. For the most recent snapshop (12w23a), this has been # changed to 825 experience (level 30). Thus, we need to multiply # experience gain by a factor of 4625 / 825 = 5.61 # # Note: In 12w27a, experience gain is linear at 1 - 17. The leveling will # not match up in rate, but the total amount of time should be # similar. multiplier: 5.61 default rewards disabled: false reward type: experience economy drop: slime ball economy drop worth: 1 virtual scan radius: 20 default channels: [global] # No changes from 1.2 mobs: # Note that this will require LogBlock or HawkEye for consistenly preventing # experience abuse. items: coal ore: block source: [0, 2] glowing redstone ore, redstone ore: block source: [1, 5] lapis ore: block source: [2, 5] iron ore|!player: bonus source: [2, 5] gold ore|!player: bonus source: [2, 5] diamond ore: block source: [3, 7] 129: # Emerald block source: [3, 7] mob spawner: bonus: [18, 40] ?: smelting result: 1 # Achievement rewards hasn't been revealed yet.