Add PVPGunPLUS compatibility - NOT the same as PVPGun and should work #59


  • New
  • Enhancment
Open
Assigned to _ForgeUser8345480
  • _ForgeUser1249661 created this issue Apr 7, 2013

    PVPGunPLUS is probably the best non-spout gun plugin available now. I know before you weren't able to hook into PVPGun because it shot snowballs. PVPGunPLUS has the option to shoot arrows and has an API to hook into. (gun fire event, damage events, etc). It pretty much already works, but something seems to be blocking it. This is what I mean:

    - Log on to server, shoot glass, it doesn't break
    - Use a bow to shoot 1 glass, it will break
    - Now guns are able to break glass until you disconnect and reconnect.

    Would be definitely awesome if you could add this compatibility for non-spout users. Thanks for your time and consideration.

    LINK TO PLUGIN: http://dev.bukkit.org/server-mods/pvpgun

  • _ForgeUser1249661 added the tags New Enhancment Apr 7, 2013
  • _ForgeUser8345480 posted a comment Apr 7, 2013

    If it just shoots arrows, I cant imagine why it doesn't already work...

    I'll look into it


    Edited Apr 7, 2013
  • _ForgeUser1249661 posted a comment Apr 7, 2013

    Thanks a lot! Appreciate it :)

  • _ForgeUser1249661 posted a comment Apr 28, 2013

    @Malikk65: Go

    Hey Malikk65, was just checking in to see if you figured out why this was happening? I can include a video if need be.

  • _ForgeUser8345480 posted a comment Apr 28, 2013

    @h8crew: Go

    Sorry I haven't gotten back to you, but I really can't think of why this is happening. All EpicGlass does is listen to projectile hits, and if those projectiles are arrows, it breaks the block(s). It's really strange that it's behaving in that way, because there shouldn't be anything different between a player that's already broken glass and a player who hasn't, as far as EpicGlass is concerned.

    I'm totally stumped on this one, unfortunately...

  • _ForgeUser1249661 posted a comment Apr 28, 2013

    @Malikk65: Go

    Thanks for looking into it. I might browse your code, their code and see if I can figure it out. Will let you know if I find anything out :)


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