The Best Idea In the World (Epic Glass Related) #44


  • New
  • Enhancment
Open
Assigned to _ForgeUser8345480
  • _ForgeUser7268808 created this issue Aug 23, 2012

    Bukkit came out with a new event / physics for blocks that causes any block to fall like sand or gravel. Think that you might be able to add that into your code to allow not just a changing of a block but a changing of that block physics upon your break type events?

    Now I know if getting way ahead of any idea along your plugin lines but think that if you could cause sand to pile up? Now think that you might be able to spread it out when it falls! Same for all blocks too? Maybe based upon how many block faces are exposed! OH THE MINECRAFTIAN GLORY!

  • _ForgeUser7268808 added the tags New Enhancment Aug 23, 2012
  • _ForgeUser8345480 posted a comment Aug 23, 2012

    I'm not sure exactly what you mean. You want blocks to fall, rather than be broken? (configurable, obviously, per block type)

  • _ForgeUser7268808 posted a comment Aug 24, 2012

    Yes, the idea was along the lines of hitting a block x many times and activating a gravity event for that block. Aplication might be a spleef arena out of diffrent blocks, a tree droping all of its leaves, make shift player activated traps, cave-ins, physics related griefing (and plugin based regeneration).

    The other idea was to make stuff pile up realisticly. Instead of in towers of sand they would be a triangular pile, Cave-ins and not just walls of rock, rolling log traps that roll down hill triggered by a tripwire, that sort of thing. I'm sure this isnt almost at all epic glass related but I had in mind your regenerative abilities for your plugin.

    I was using your plugin for people to grief peoples buildings and for it to be regenerated. A stone brick would have to be hit 120 times before changing into cracked stone brick, and then cracked stone brick hit 60 times to become gravel, and then that hit 5 times to be droped as an item that would not regenerate. I see the potential for a mass ammount to gravel grief to be generated but that is a small cost to peoples enjoyment and abilites to grief others. Gravel can be easily cleaned up by players. Same thing for stone to cobblestone to gravel. You get the picture for this idea.

    - Kinda like trying to eliminate griefing and complaints of griefing by creating a way of save and cool way to grief.

    More questions? Let me know.


    Edited Aug 24, 2012

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