EpicGlass1.13

Details

  • Filename
    EpicGlass.jar
  • Uploaded by
  • Uploaded
    Jun 20, 2012
  • Size
    91.59 KB
  • Downloads
    6,014
  • MD5
    743e4d0828fd006ed22eba0d1c00f18b

Supported Bukkit Versions

  • CB 1.2.5-R4.0

Changelog

Version 1.13

  • Added config option to toggle worlds on and off
  • Added plugin metrics

Version 1.12.1

  • Fixed enable error

Version 1.12 (removed)

  • Associated block types now correctly use the regen settings for the block they are under.
  • Breaks will no longer attempt to break the same block twice, if the type is not set to air
  • Regeneration is no longer overwritten for additional breaks to a block waiting to regen. (Always regenerates back the ORIGINAL block type that was broken there)
  • Other small tweaks and bug fixes for regeneration.
  • Fixed Hitting tool inheritance for axes
  • Fixed Error on Hitting tools for basic item ids

Version 1.11

  • Added support for GunsPlus. Guns can now trigger EpicGlass block breaks
  • Added config options for dispensers (arrows)
  • Fixed bug: Regeneration somtimes reverts to the wrong type if multiple breaks occur on the same block (i.e. set block to something other than air)
  • Fixed bug: Setting blocks of the same type but different data values required a manual block update (hitting, etc.)

Version 1.10.1

  • Fixed console spam error for vines which weren't attached to a block, but rather to another vine.

Version 1.10 BREAKING CHANGES

  • Added a new break type: Hitting
  • Added config options to modify damage done to players falling and sprinting through blocks
  • Fixed some console spam errors
  • Fixed bug: setting torches to not be affected doesn't work

Version 1.9 BREAKING CHANGES

  • Added config option to specify a block type to change to upon break, rather than just air
  • Added Vines to the BlocksAffected section of the config
  • If regeneration is set to false, blocks are no longer regenerated upon server reload
  • Quite a bit of code rewrite on the way blocks are saved

Version 1.8 BREAKING CHANGES

  • Added the ability to specify data values for block types in the config (allows you to specify types of smooth brick, types of wood, etc.)
  • Added AssociatedBlocks config field, which expands the types of blocks connected that will break
  • Fixed permissions nodes bugs

Version 1.7 BREAKING CHANGES

  • Adapted plugin to work with other block types
  • Rewrote entire config
  • Added mandatory 2 blocks to break for sprinting
  • Renamed permission .jump to .sprint

Version 1.6

  • Added /egreload command, which reloads the plugin's config file
  • Added /egregen command, which forces all pending block regeneration to go through
  • Added permissions for jumping through glass
  • Reorganized and renamed some permissions nodes
  • Sprinting now works for Glass Panes, as well

Version 1.5

  • Added config options to protect torches attached to glass blocks
  • Windows can now be jumped through horizontally

Version 1.4

  • Added permissions support
  • Added config options to stop water and lava from being affected by block breaks caused by this plugin
  • Arrows shot through glass can now be picked up
  • Removed some debug code left in v1.3

Version 1.3

  • The 9 blocks directly below an entity now always break, regardless of the MaxBlocksBroken setting to insure that the entity always has room to fall through
  • Added config option to make signs immune to physics events caused by this plugin
  • Added config option for glass to drop blocks when it breaks (obviously not intended to be used in combination with regen)

Version 1.2

  • Fixed IllegalAccessError on arrow breaks
  • Fixed null pointer on non-living entity arrows

Version 1.1

  • Removed version number from file name
  • Fixed bug: Skeleton' arrows can now break glass
  • Glass now breaks radially, with a slight delay, rather than instantaneously

Version 1.0

  • Initial Release