EpicGlass1.12.1
Details
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FilenameEpicGlass.jar
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Uploaded by
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UploadedJun 3, 2012
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Size38.76 KB
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Downloads3,117
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MD5c3abf7ba9b1f12b66299010724a09e66
Supported Bukkit Versions
- CB 1.2.5-R3.0
Changelog
Version 1.12.1
- Fixed enable error
Version 1.12 (removed)
- Associated block types now correctly use the regen settings for the block they are under.
- Breaks will no longer attempt to break the same block twice, if the type is not set to air
- Regeneration is no longer overwritten for additional breaks to a block waiting to regen. (Always regenerates back the ORIGINAL block type that was broken there)
- Other small tweaks and bug fixes for regeneration.
- Fixed Hitting tool inheritance for axes
- Fixed Error on Hitting tools for basic item ids
Version 1.11
- Added support for GunsPlus. Guns can now trigger EpicGlass block breaks
- Added config options for dispensers (arrows)
- Fixed bug: Regeneration somtimes reverts to the wrong type if multiple breaks occur on the same block (i.e. set block to something other than air)
- Fixed bug: Setting blocks of the same type but different data values required a manual block update (hitting, etc.)
Version 1.10.1
- Fixed console spam error for vines which weren't attached to a block, but rather to another vine.
Version 1.10 BREAKING CHANGES
- Added a new break type: Hitting
- Added config options to modify damage done to players falling and sprinting through blocks
- Fixed some console spam errors
- Fixed bug: setting torches to not be affected doesn't work
Version 1.9 BREAKING CHANGES
- Added config option to specify a block type to change to upon break, rather than just air
- Added Vines to the BlocksAffected section of the config
- If regeneration is set to false, blocks are no longer regenerated upon server reload
- Quite a bit of code rewrite on the way blocks are saved
Version 1.8 BREAKING CHANGES
- Added the ability to specify data values for block types in the config (allows you to specify types of smooth brick, types of wood, etc.)
- Added AssociatedBlocks config field, which expands the types of blocks connected that will break
- Fixed permissions nodes bugs
Version 1.7 BREAKING CHANGES
- Adapted plugin to work with other block types
- Rewrote entire config
- Added mandatory 2 blocks to break for sprinting
- Renamed permission .jump to .sprint
Version 1.6
- Added /egreload command, which reloads the plugin's config file
- Added /egregen command, which forces all pending block regeneration to go through
- Added permissions for jumping through glass
- Reorganized and renamed some permissions nodes
- Sprinting now works for Glass Panes, as well
Version 1.5
- Added config options to protect torches attached to glass blocks
- Windows can now be jumped through horizontally
Version 1.4
- Added permissions support
- Added config options to stop water and lava from being affected by block breaks caused by this plugin
- Arrows shot through glass can now be picked up
- Removed some debug code left in v1.3
Version 1.3
- The 9 blocks directly below an entity now always break, regardless of the MaxBlocksBroken setting to insure that the entity always has room to fall through
- Added config option to make signs immune to physics events caused by this plugin
- Added config option for glass to drop blocks when it breaks (obviously not intended to be used in combination with regen)
Version 1.2
- Fixed IllegalAccessError on arrow breaks
- Fixed null pointer on non-living entity arrows
Version 1.1
- Removed version number from file name
- Fixed bug: Skeleton' arrows can now break glass
- Glass now breaks radially, with a slight delay, rather than instantaneously
Version 1.0
- Initial Release