EpicGlass1.10.1

Details

  • Filename
    EpicGlass.jar
  • Uploaded by
  • Uploaded
    May 14, 2012
  • Size
    36.71 KB
  • Downloads
    2,021
  • MD5
    607f05859e445a61ad5a16ff1fb0c84e

Supported Bukkit Versions

  • CB 1.2.5-R1.2

Changelog

Version 1.10.1

  • Fixed console spam error for vines which weren't attached to a block, but rather to another vine.

Version 1.10 BREAKING CHANGES

  • Added a new break type: Hitting
  • Added config options to modify damage done to players falling and sprinting through blocks
  • Fixed some console spam errors
  • Fixed bug: setting torches to not be affected doesn't work

Version 1.9 BREAKING CHANGES

  • Added config option to specify a block type to change to upon break, rather than just air
  • Added Vines to the BlocksAffected section of the config
  • If regeneration is set to false, blocks are no longer regenerated upon server reload
  • Quite a bit of code rewrite on the way blocks are saved

Version 1.8 BREAKING CHANGES

  • Added the ability to specify data values for block types in the config (allows you to specify types of smooth brick, types of wood, etc.)
  • Added AssociatedBlocks config field, which expands the types of blocks connected that will break
  • Fixed permissions nodes bugs

Version 1.7 BREAKING CHANGES

  • Adapted plugin to work with other block types
  • Rewrote entire config
  • Added mandatory 2 blocks to break for sprinting
  • Renamed permission .jump to .sprint

Version 1.6

  • Added /egreload command, which reloads the plugin's config file
  • Added /egregen command, which forces all pending block regeneration to go through
  • Added permissions for jumping through glass
  • Reorganized and renamed some permissions nodes
  • Sprinting now works for Glass Panes, as well

Version 1.5

  • Added config options to protect torches attached to glass blocks
  • Windows can now be jumped through horizontally

Version 1.4

  • Added permissions support
  • Added config options to stop water and lava from being affected by block breaks caused by this plugin
  • Arrows shot through glass can now be picked up
  • Removed some debug code left in v1.3

Version 1.3

  • The 9 blocks directly below an entity now always break, regardless of the MaxBlocksBroken setting to insure that the entity always has room to fall through
  • Added config option to make signs immune to physics events caused by this plugin
  • Added config option for glass to drop blocks when it breaks (obviously not intended to be used in combination with regen)

Version 1.2

  • Fixed IllegalAccessError on arrow breaks
  • Fixed null pointer on non-living entity arrows

Version 1.1

  • Removed version number from file name
  • Fixed bug: Skeleton' arrows can now break glass
  • Glass now breaks radially, with a slight delay, rather than instantaneously

Version 1.0

  • Initial Release