EpicGlass1.10
Details
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FilenameEpicGlass.jar
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Uploaded by
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UploadedMay 6, 2012
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Size35.95 KB
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Downloads1,927
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MD564f7f28a2f1cfa12deaa7cd57995301a
Supported Bukkit Versions
- CB 1.2.5-R1.2
Changelog
Version 1.10 BREAKING CHANGES
- Added a new break type: Hitting
- Added config options to modify damage done to players falling and sprinting through blocks
- Fixed some console spam errors
- Fixed bug: setting torches to not be affected doesn't work
Version 1.9 BREAKING CHANGES
- Added config option to specify a block type to change to upon break, rather than just air
- Added Vines to the BlocksAffected section of the config
- If regeneration is set to false, blocks are no longer regenerated upon server reload
- Quite a bit of code rewrite on the way blocks are saved
Version 1.8 BREAKING CHANGES
- Added the ability to specify data values for block types in the config (allows you to specify types of smooth brick, types of wood, etc.)
- Added AssociatedBlocks config field, which expands the types of blocks connected that will break
- Fixed permissions nodes bugs
Version 1.7 BREAKING CHANGES
- Adapted plugin to work with other block types
- Rewrote entire config
- Added mandatory 2 blocks to break for sprinting
- Renamed permission .jump to .sprint
Version 1.6
- Added /egreload command, which reloads the plugin's config file
- Added /egregen command, which forces all pending block regeneration to go through
- Added permissions for jumping through glass
- Reorganized and renamed some permissions nodes
- Sprinting now works for Glass Panes, as well
Version 1.5
- Added config options to protect torches attached to glass blocks
- Windows can now be jumped through horizontally
Version 1.4
- Added permissions support
- Added config options to stop water and lava from being affected by block breaks caused by this plugin
- Arrows shot through glass can now be picked up
- Removed some debug code left in v1.3
Version 1.3
- The 9 blocks directly below an entity now always break, regardless of the MaxBlocksBroken setting to insure that the entity always has room to fall through
- Added config option to make signs immune to physics events caused by this plugin
- Added config option for glass to drop blocks when it breaks (obviously not intended to be used in combination with regen)
Version 1.2
- Fixed IllegalAccessError on arrow breaks
- Fixed null pointer on non-living entity arrows
Version 1.1
- Removed version number from file name
- Fixed bug: Skeleton' arrows can now break glass
- Glass now breaks radially, with a slight delay, rather than instantaneously
Version 1.0
- Initial Release