main/Configuration
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EntitySuppressor v3 Configuration
Developer: Fishrock123
Report bugs and feature requests to: http://dev.bukkit.org/server-mods/entitysuppressor/tickets/
Support:
@Fishrock123 on Twitter
Fishrock123 on www.bukkit.org or dev.bukkit.org
http://forums.bukkit.org/threads/fix-admn-mech-entitysuppressor-v1-4-limit-monsters-reduce-lag-1597.39794/
http://dev.bukkit.org/server-mods/entitysuppressor/forum/
REMEMBER: Animals are Mobs too!
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Set what the plugin should limit.
LimitMonsters: true / false
LimitSquid: true / false
LimitAnimals: true / false
LimitNPCs: true / false (Alternate: LimitTESTIFICATES: true / false)
LimitBats: true / false
Set the total maximum monsters per world.
MonsterMaximums:
world: ~ 32-64 per player
world_nether: ~ 32-64 per player
world_the_end: ~ 32-64 per player
Set the total maximum squid per world.
SquidMaximums:
world: ~ 1-4 per player
Set the total maximum animals per world.
AnimalMaximums:
world: ~ 12-24 per player
The dynamic chunk-calculated maximums are calculated using this formula:
(loaded_chunks * config_value) / 256
Set the dynamically calculated maximum monsters per world.
ChunkCalculatedMonsterMaximums:
world: 23
world_nether: 23
Set the dynamically calculated maximum squid per world.
ChunkCalculatedSquidMaximums:
world: 6
Set the dynamically calculated maximum animals per world.
ChunkCalculatedAnimalMaximums:
world: 23
Set number of server ticks between checks to allow additional mobs.
ScanInterval: 100
Set how many entities' distances should be checked for removal per scan.
EntitiesPerScan: 64
Set whether to use dynamic monster removal and spawn prevention (Increases difficulty back to that of vanilla)
UseMonsterDistanceRemoval: true / false
Set the distance at which any mobs farther away from all players should be removed each scan.
RemoveAtDistance: 128
Set the distance at which monsters will have their spawn's canceled.
CancelSpawnAtDistance: 92
Set if monster's spawns should be canceled if their height is not close to the players' heights.
OnlySpawnOnCloseLayers: true / false
Set the maximum number of layers above or below that a monster can spawn on.
MaximumSpawnLayerDeviation: 20
Set the number of ticks between the times the server tries to spawn monsters.
TicksPerMonsterSpawns: 10
Set the number of ticks between the times the server tries to spawn animals.
TicksPerAnimalSpawns: 800
Set whether to keep the spawn chunks in memory.
KeepSpawnChunksInMemory: true / false
Get extra debugging information
Debug: true / false
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