EntityManager
EntityManager
Links
- Download
- Permissions
- Source code
- Please submit suggestions, I love updating this project :)
Commands
- /em reload - Reloads plugin (v5.0 and up)
- /em dump - Generates plugin memory dump (v5.6 and up)
Installation
- Drag and drop the .jar into the plugins directory and restart the server.
General
- Powerful: EntityManager supports a wide range of entity management functionality
- Multi-World: A config file is generated for every world on your server!
- Permissions: Config settings can be overridden by players with permission!
- Logging: Console, player, and admins alerts keep your staff aware!
Mob Management
- Prevent any or all mobs from spawning, or prevent a spawn reason entirely
- Supports "meta", you can block baby zombies and or villager zombies, along with other baby animals too
- Example: 'cow:baby', 'zombie:baby', 'zombie:villager', 'zombie:baby:villager'
Weather and Time control
- Set the time for any world to a specific time and it will always stay that time there
- Settings for permanently disabling thunder and or rain.
Potion Management
- Prevent any potion from being thrown and/or dispensed
- (NEW) Support Minecraft 1.9+
- Works with Potions, Splash Potions, and Lingering Potions
- Use wildcards to block any class of potions easily!
- (NEW) Use PotionManager to modify potion intensity (which determines potion duration)
Dispenser Management
- Easily block any item from being dispensed
- Supports blocking specific potions
Enchantment Management
- Ability to block certain players from enchanting items
- Supports anvils as well as enchantment tables
Experience Management
- Disable experience orbs and/or items from mobs generated from spawners.
- Enforce XP retention when players die.
Spawn Egg Management
- Easily limit who can use (a list of all) spawn eggs
- Option to disable all, then you can manually allow group access via permissions :)
Support
- Contact me for support using [email protected]
http://pastebin.com/SV8b3Umk
Bug, Error?
Yeah, updated to 5.4 and it seems water/lava can still be dispensed despite being disabled in the config.
It does not seem like dispenser blocking works at least with firework/arrow with v5.4. Revert back to v5.2 and it works as it did before.
Thanks for the plugin, it has been a huge help for my server.
@Salzamar
Thanks for the report, will fix and upload 5.4.1 soon!
Updated to 5.4 yesterday, and tested the new player-keep-items setting.. Sadly, it resulted in Item-duping.. they kept items on themselves, but they were 'also' scattered on the ground.
Just a heads up to look into it.
@friend_of_buyer
If you have any more questions or suggestions let me know!
@imilkywayz
I love you.
@friend_of_buyer
Yes, add 'natural' under blocked spawn reasons. You can also block specific mobs along side specific reasons.
Before I try to integrate this plugin into my server, I must know: Can I prevent mobs from spawning naturally, but allow them to be spawned by spawn eggs? (I need this for my PlotMe world)
@xDrowningFlamex
Not currently, but thats an interesting concept that I will attempt to implement!
Edit: Feature fully incorporated into the latest file (v5.3) - You'll just have to wait for it to be approved.
@shukamu
Yes it will
v5.2 work on 1.5.2 ? I need because it have TRADE BUG FIX.
Can this plugin prevent those midget zombies in 1.6 from spawning? Also can this prevent zombies from spawning with armor?
Thanks in advance :)
@themastere
Correct, it does support 1.5.2 and will block TNT and Lava from being set with a dispenser, simply define it in the configuration properly.
@shukamu
Elaborate?
Most of the options in config can be overridden with permission, could you tell me specifically what you need the perms for? Visit the permissions page for a comprehensive list.
This plugin can be run in minecraft 1.5.2?
And this plugin can block TNT and lava being set of with a dispenser
@imilkywayz
Hey, have someway to override usage itens with permission? Interaction Trading: false = anvil?
@Nistune
Yeah I will update for the new features, I'm using this on my own server and it works fine on the new 1.6.1 dev build with the new mobs.
Are you planning on updating for 1.6? I would seriously be lost without this plugin!
Hi is it possible to add custom potion effects to specific mobs that spawn in a specified world. I was looking to implement this plugin in my MineZ server and it would be great if I could apply attributes like speed:2 and damage multipliers etc. to zombies in a separate world.