v5.6

Details

  • Filename
    EntityManager.jar
  • Uploaded by
  • Uploaded
    Jan 28, 2015
  • Size
    43.58 KB
  • Downloads
    974
  • MD5
    81ddbffb93717cbafd522e08ccfdf478

Supported Bukkit Versions

  • 1.8.1

Changelog

EM v5.6 Release build

Changelog compared to last release (5.5.1)

Full list of changes

  • + Added /em dump (description= "Generates plugin memory dump to log file")(permission = "entitymanager.admin.dump")
  • + Added PotionManager!
  • + Added “entitymanger.interact.potion” to allow player to override for all potions (incase you block several potions and don't want to manually specify all potions a certain player/group should have access to)
  • Changed reload permission from "entitymanager.reload" to "entitymanager.admin.reload"
  • Massive internal organization overhaul and optimization

Potion Manager

  • Allows you to concisely block dispensing or throwing of any potion AND allows you to modify the potion intensity! Potion intensity determines the length of the potion effects, and is effected in game by the distance a potion lands from an entity.
  • This update allows you to multiple that intensity (which is always between 0 and 1) by a number (from 0 to 1).
  • Example: Potion:16418:0.1
  • 16418 is Speed II splash potion (duration=1:07)
  • 0.1 reduces duration of a direct potion hit to 6.7 seconds
  • How? 67 seconds times 0.1 - reduces potion power to 10%
  • Intensity Modification does not allow unlimited potion effects, using a higher multiplier does not increase time over default duration
  • Intensity Modification does allow you to guarantee full potion time regardless of how far a potion lands! Use a multiplier of 100 and if a potion lands anywhere near an entity the full duration will be applied.

The potion IDs you use can be found here: http://www.planetminecraft.com/blog/15x-potion-id-list/

A decent amount of in-game logic has been updated, however not it's entirety has been verified to work perfectly.
Please report any issues you find with the plugin so that I can fix it sooner :)