EnhancedEnchants
EnhancedEnchants
Combine enchantments on an anvil to increase their level (infinitely).
Costs and limitations are configurable.
Changelog
1.6
- You can change the messages that the plugin sends through the config;
1.5
- Swift sneak enchantment support (1.19);
1.4
- You can now disable merge types;
- You can now disable certain enchantments;
- Multiplier can be specified per enchant individually;
- Custom attributes are now preserved on merged items;
1.3
- Fixed permissions (they work);
- Autocomplete for commands;
- Lore is now preserved on items;
- Added a reload command;
- You can disable the "Too Expensive!" message through the config;
1.2
- You can now specify the maximum allowed level per enchant through the config;
- Fixed a bug where some items could receive improper enchantments;
1.1
- Added commands to change the multiplier and maximum repair cost;
- Players receive a message that tells them the cost of combining enchants when the anvil menu reads "Too Expensive!";
- Fixed a bug where renaming an item would allow you to combine enchantments past the maximum allowed repair cost;
Config
max_repair_cost
- The maximum level cost that is allowed to be spent combining enchants, before it says "Too Expensive!"
- Default: 50
multiplier
- The multiplier for cost increase per level of enhanced enchant.
- Making Unbreaking IV would cost <vanilla cost> + <multiplier> * 1
- Making Unbreaking V would cost <vanilla cost> + <multiplier> * 2
- and so on..
- Default: 10
too_expensive_message
- Should the plugin notify players when the client shows "Too Expensive!" when the maximum allowed cost is not exceeded.
- Default: true
enchantments (Contains all enchantments)
- multiplier (see above)
- limit (the maximum level for this enchant)
- disabled (if true, this enchant can't be obtained from an anvil)
Commands
/enhancedenchants maxrepaircost <number>
/enhancedenchants bookonbook <true/false>
/enhancedenchants bookonitem <true/false>
/enhancedenchants itemonitem <true/false>
/enhancedenchants reload
Permissions
enhancedenchants.use
- Able to combine enchants above the vanilla limit;
- Given to all by default;
enhancedenchants.admin
- Able to modify the cost settings using above mentioned commands;
- Given to operators by default;
Always improving
Please let me know if you find any issues with the plugin.
Suggestions are welcome, too.
When i enchant past the vanilla limit it wipes the names of all items and item effects like unbreakable and with 1.20 it wipes the armour trim. Im guessing it replacing the item with the same item with a higher enchants is probably how u got it to work but it seems to be causing a few issues with 1.20 and people losing trims.
The names is a lil annoying aswell because i run a server where people have special items and the name is important and its making it a lil awkward
exactly what I was looking for! are you gonna update this to 1.19.4?
Does anyone know if Beheading works on Wither Skeles?
It's not letting me enchant something with a book, it just shows "Too Expensive", even when the max repair cost is set super high and I can see a flash of the price it should be before it tells me "Too Expensive". The cost is only 69 levels. Is there a way to fix that?
EDIT: Now when I try to enchant anything by combining enchanted books and items, including normal vanilla enchants, it doesn't work at all.
With Beheading V, can you get player heads?
Are you gonna be updating this to 1.18 or 1.18.1 anytime soon
In reply to crimsonthereaper_69420:
It works for 1.18
Please add the feature to change messages
IS there anyway to disable combining two books together?, while still having the limit above the natural limit, like protection 5.
In reply to markusl_:
Yes run /enhancedenchants bookonbook false
In reply to Kars1090:
the problem is, if i do you can still combine a prot 4 book onto a prot 4 chestplate and it becomes prot 5
In reply to markusl_:
So run /enhancedenchants bookonitem false. The commands are described in the original post.
Hello!, I love the plugin so far, although is there any way to disable combining enchants in an anvil?
while still having the limit up to level 6 like protection 5 or so.
Does this work with 1.17?
In reply to Derec__:
Yes. Check the file versions before commenting.
In reply to Kars1090:
nice; thx for developing this
can I enchant items above their natural limit with /enchant with this plugin? If not then do you know of any plugins that do allow this? cause I would love to use both plugins, this one and one for /enchant
In reply to evanmeatgazedme:
This plugin doesn't touch the /enchant command.
Thank you for the suggestion, though. I will look into adding it.
Hey!
I made a short video on ur plugin hope you like it, if you do feel free to add it to the post.
In reply to qnooliq:
I have the plugin installed and ready to go, but I can never seem to get the config to actually make the changes happen. I wanted all enchants to be capped at level 10 (X), but when I enchant it goes up and up and will never stop at 10. I have no idea what to change in the config or what setting I changed to make this happen. is there a simple fix to cap all enchants to 10?