Ender Portal Fix for Tekkit
Description
Ender Portal Fix for Tekkit fixes the problem with Tekkit 3.1.* where the End seems to be empty when you are really just far away from its center as the island is at 0, 64, 0.
Setup
- Copy the jar (EnderPortalFix_Tekkit.jar) to your plugins folder
- Run your server once (Start then stop it once its fully started)
- Edit the config in plugins/EnderPortalFix_Tekkit/config.yml with the X, Y & Z coords for your End Island (Use creative mode to get the correct coords)
- Save config and restart server
Known Problems
- Any and all teleports TO the End environment world will put you at these config file coords (Logging in, /back command, a working end portal, etc) - This is because the TeleportCause doesn't seem to be returning END_PORTAL only UNKNOWN when using Ender Portals.
I have the same issue that ender portal lead me to no where, and I did the steps above but it didn't work(I did found the island by using create mode), the portal still send me to the same x,y,z as the world I left.
@dxwarlock
Is the portal a normal end created portal (includes manually placing the ender eyes) or a multi-verse or similar portal?
The plugin should change any and all teleports to an End Environment to the coords in the config.
Can you please tell me what plugins you are running so I can try and replicate the issue? otherwise I try and write a debug version for you to provide some more info (if thats ok?)
This seems to work for everything BUT the end portal for us. I have the same issue where the end portal takes me to the same x,y,z as the world you leave in. doing back and such while in end will take you to 0,0,64 but using the portal does not. any tips?