Overall feedback from testing #5


  • New
  • Enhancment
Open
Assigned to _ForgeUser8217256
  • _ForgeUser6835820 created this issue Feb 14, 2012

    These are our results from testing tonight:
    http://pastie.org/3383645

    Only two enchants seem to crash the server, those are already in two separate tickets.
    Most of the issues can be fixed with WG support (see other ticket).

    Hope it's helpful, lovely plugin!

  • _ForgeUser6835820 added the tags New Enhancment Feb 14, 2012
  • _ForgeUser8217256 posted a comment Feb 14, 2012

    Thanks for the comprehensive testing notes! This is very helpful.

    For the effects you have listed as not working, most are new in 0.5.1. At the time you filed this bug 0.3 was the latest approved upload, but there was a link to 0.5.1 on the overview page – I suspect you were using using 0.3.. the documentation was updated for 0.5.1 however. The documentation/upload lag due to the BukkitDev approval process is unfortunate, I'm not sure how to best solve it (I could hold off updating until the file is approved, but want to get the new version out there soon as I can). But 0.5.1 has been approved now (moments ago) so it'll show up in the Recent files sidebar section as usual.

    The rest of the feedback appears valid, reading through it now, will have to go through it in depth and see how to best address each problem. I expect most of the issues you found in 0.3 should also apply to 0.5.1. Pasting the list here for reference, with some of my notes added in bold:

    updated 2012/02/18, using this list to keep notes. (X) = changed:


    • (X) Boots + Flame = firewalker (set ground on fire) - Doesn't appear to work – new in 0.5.1
    • (X) Boots + Power = witch's broom (sprint flying) - Doesn't appear to work – new in 0.5.1
    • (X) Boots + Punch = shift to hover jump - Doesn't appear to work – new in 0.5.1
    • (X) Chestplate + Infinity = god mode (no damage) - Does not work – new in 0.5.1
    • (X) Sword + Flame = create semi-permanent lit path - As you walk, lightstone follows you a block above your head. Melts snow and ice on protected regions. The lightstone disappears if you stand still. – changed in 0.5.1 to use sky block instead of glowstone
    • (X) Pickaxe + Flame = auto-smelt - Works only on items that can be smelted. Using it on diamond ore, redstone ore, dirt, and obsidian did nothing and it gave no drops. Sand -> Glass, Iron Ore -> Iron Ingot, Gold Ore -> Gold Ingot, Log -> Charcoal, etc. – changed Fri Feb 17 23:21:27 2012 4db9c5cea73daf2de9b25c8a1a8867522a481236 Improve Pickaxe/Shovel/Axe + Flame = auto-smelt to drop natural item if unsmeltable, fixed after 0.5.1+
    • (X) Axe + Power = fell tree - Appears to crash the server – ticket 3, fix submitted in 0.5.7
    • (X) Shears + Power = hedge trimmer; cut grass - Crashes server. ticket 2, fix submitted in 0.5.7
    • (X) Shovel + Silk Touch II = harvest fallen snow, fire - Doesn't appear to work – new in 0.5.1
    • (X) Shovel + Power = excavation (dig large area, no drops) - Digs an 11x11x11 cube around where the user uses the shovel. Only appears to work on dirt and grass, not sand. – added sand in 0.6.4 beta, and can now also change affected blocks in config
    • (X) Hoe + Fortune = chance to drop seeds - Tilling dirt has a random chance to drop pumpkin, melon, or wheat seeds. – added config option to change drop rates in 0.5.7

    Investigate:

    • Chestplate + Knockback = reflect arrows - When attacked by a skeleton, the skeleton's arrow was reflected to where the cursor was pointing. If you hit the skeleton, it took damage. If you missed, then you could pick the arrow up. Could function as an arrow generator. – need to set fromPlayer to false on reflected arrows
    • Axe + Flame = auto-smelt - Logs -> Charcoal. Sand -> Glass. Breaking ores or stone gives nothing. – (same with unenchanted axes) Killing animals just gives raw meat. (only drops cooked meat if set on fire; change drop on entity death?)
    • Bow + Aqua Affinity = freeze water, stun players - Firing an arrow into a body of water will form a 3x3x3 cube where the arrow hits a block, not on the surface of the water unless the water is shallow. On players, it applies slowness II and deals damage. If you are too close to the other player or you manage to hit yourself, you are slowed. If you hit a player wearing a reflect arrow chestplate, the arrow is reflected but does not carry the slowness enchant. Does not affect animals.
    • Bow + Bane of Arthropods = poison - Target player is afflicted by poison II. If you are standing too close, you are also poisoned. – splash effect, change to direct hit?
    • Bow + Efficiency = instant shoot - Fires arrow upon pulling up your bow, then allows you to release a second arrow. Rapid fire! Does not take two arrows for the two shots though, only one. Allows you to rapidly dupe arrows. – need to take from inventory
    • Bow + Knockback = pierce blocks - Breaks blocks :(expecting a "phase" effect?
    • Bow + Looting = steal - Players within the 16x16x16 cube where arrow lands will be pulled to the player who fired the arrow. – all entities actually, but may change
    • Flint & Steel + Aqua Affinity = vaporize water - Removes 4x4 area of water. Spammed Rahman with "You are not allowed to use flint&tinder" messages. Since he wasn't "allowed" to use it, the durability wouldn't go down but it still vaporized water. – may be fixed in 0.5.7 now that cancelled events are ignored
    • Flint & Steel + Efficiency = burn faster (turn wood to grass) - Changes wood and log to leaves, but same durability problem as before. Allows players to instantly break some blocks like dirt, sand, and grass. There are probably some others.
    • Flint & Steel + Fire Aspect = set mobs on fire - Can set mobs and players on fire without the need of setting the block below them on fire. Ignores the "You are not allowed to use this", but durability does seem to go down.
    • Flint & Steel + Fire Protection = fire resistance - The player using gains fire resistance II. Durability does not go down for players who are not allowed to use it.
    • Fishing Rod + Silk Touch = catch more reliably - Doesn't seem to do anything. – supposed to give you a chance of catching fish even when you "fail" to catch (don't reel in in time)
    • Fishing Rod + Fortune = catch junk - When you reel in a fish as normal, you will get the fish and get three of some random "junk" item. Boats, iron ingots, arrows, water buckets, sponges, maybe more. – configurable?
    • Hoe + Respiration = grow - Works like bonemeal. Using it on an area you don't have permission on gives it unlimited uses. – may be fixed in 0.5.7 with cancelled events ignored
    • Pickaxe + Silk Touch II = harvest ice - Doesn't appear to work. – need to investigate, was added in 0.3

    No change planned (but, let me know if you disagree! or have any enhancement ideas):

    • Bow + Fire Aspect = fiery explosions - Works, but seems to ignore protections. You can also blow yourself up. – with great power comes great responsibility :)
    • Bow + Feather Falling = teleport - Teleports you to where the arrow lands.
    • Bow + Sharpness = increase velocity - One shot kill on un-armored players. With full diamond armor, takes all but one heart. – cool, didn't know it would do that.
    • Bow + Smite = strike lightning - Casts lightning where the arrow lands.
    • Flint & Steel + Respiration = smoke inhalation (confusion effect on player) - Use on another player gives them nausea II.
    • Flint & Steel + Sharpness = fiery explosion - Causes an explosion where you place the fire.
    • Flint & Steel + Smite = strike lightning - Causes lightning to strike where you place the fire.
    • Fishing Rod + Efficiency = fish faster - Gives you a fish for just casting the line.
    • Fishing Rod + Fire Aspect = set mobs on fire - Cast the line, if you catch a player or mob in the line then reel it in, they will catch on fire. Animals that died while on fire dropped cooked meat.
    • Fishing Rod + Looting = catch extra fish - When you reel in a fish as normal, you will get two fish instead of one.
    • Fishing Rod + Smite = strike mobs with lightning - Cast the line, if you catch a player or mob in the line then reel it in, they will be struck by lightning.
    • Fishing Rod + Flame = catch cooked fish - When you reel in a fish as normal, it will be cooked.
    • Helmet + Fire Aspect = swim in lava - Works. If you're on fire and put the helmet on, it will stop the fire damage.
    • Hoe + Aqua Affinity = auto-hydrate - If you use this on a dry soil, it will hydrate it.
    • Hoe + Efficiency = till larger area - 10x10 area is tilled
    • Shears + Bane of Arthropods = collect spider eyes - Use on a live spider drops a spider eye
    • Shears + Fortune = apples from leaves - When used on leaves, apples and goldapples will drop instead of normal leaves.
    • Shears + Looting = more wool (random colors); feathers from chickens - In addition to sheering the sheep's wool, extra wool of random colors will drop. Shears on chickens will cause feathers to drop.
    • Shears + Silk Touch = collect cobweb, dead bush - Works.
    • Shears + Smite = gouge eyes (blindness effect on player) - Gives target player blindness II
    • Shovel + Flame = auto-smelt - Works like the smelt axe
    • Sword + Power = strike lightning 100+ meters away - Swinging the sword casts lighting. Has a very long range.
    • Sword + Protection = resistance when blocking - Looking at another player and blocking gives the user resistance II.

    Edited Feb 25, 2012
  • _ForgeUser8217256 removed a tag New Feb 14, 2012
  • _ForgeUser8217256 added a tag Accepted Feb 14, 2012
  • _ForgeUser8217256 removed a tag Accepted Jul 29, 2012
  • _ForgeUser8217256 added a tag New Jul 29, 2012

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