Version 3.1.0 to 3.1.6 supports it natively, later versions do not include that support
Following 4.0.0 the version is still supported codewise, however you need to severely tinker with the magicCompat.yml file in order to get full functionallity. Consider just copying it from your 3.1.6 install
While we currently don't add or remove any enchantments (compared to Zenchantments), we will attempt to rebalance them and make them futureproof. In essence, we attempt to make this fork as stable as possible to support production-grade Servers. We also introduce the one or other twist, such as colourable lasers (pointless, I know)!
Now to copy the original plugin's description:
We also provide a magicCompat.yml so you can be prepared for the future and a patches.yml so you can tailor said gameplay experience even more (as well as borking the plugin)!
How do I get support?
Lore getters or NBT getters? What's the difference anyway?
Lore getters have the pro that they are very versatile and can be used to accept your old Zenchantments enchantments.
They WILL however break if you choose to change the name of the lore or set the name of the lore to ""!
They will accept "invisible" enchantments and the change of the name of enchantments, however cannot convert from other getters, in case you want to convert the enchantments, use an old 1.1.x version for the meantime.
Does this work with 1.8.x/1.12.x/1.15.x?
Why would I use this over any other CE plugins?
The plugin is also compatible with Zenchantments, provided that you are using a Lore Getter
In case you find a bug, report it to me and I'll do the best to fix it
Can you implement XYZ?
enchplus.enchant.get - On player enchant event, allow player to have a chance at the enabled custom enchantments
enchplus.enchant.use - Allow player to use the given custom enchants on an item
enchplus.command.reload - Access to /ench reload, to reload the configuration (try not to use, may lead to memory leaks)
enchplus.command.give - Gives an enchanted item, while similar to enchant, it also gives the underlying material
enchplus.command.list - Lists all availiable enchantments
enchplus.command.info - Returns the info of an enchantments
enchplus.command.onoff - Abillity to turn on / turn off a certain enchantment
enchplus.command.enchant - Enchants a item without giving the underlying material. Also allows to enchant other people's stuff, so be cautious.
enchplus.command.lasercol - Enables the abillity to colo(u)r the laser of your item in hand. Purely cosmetic and a good way to get a few extra "donations".
/ench - General command where everything within the plugin is handled
/ench give <Player> <Material> <enchantment> <?level> ... - gives the target the given enchanted item
/ench version - shows the version info of the plugin
/ench lasercol - sets the colo(u)r of the item in hand
/ench <enchantment> <?level> <?modifier> <?doNotification> - enchants the item in hand of the given player
/ench help - lists all availiable commands
A list of enchantments can be found at https://github.com/Geolykt/EnchantmentsPlus/wiki/List-of-Enchantments albeit it's currently not complete due to my lazyness
The current version of this plugin is fully compatible with Spigot version 1.17 and 1.16.5. Versions above 1.17 may work, but that is not fully guaranteed
Changes performed in this fork
to view the changes that were performed, got o https://github.com/Geolykt/Enchantm...-this-fork-compared-to-nms-less-zenchantments