Elevators v2
Warning
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Summary
This plugin is simple and easy to use, and requires no configuration, similar to Lift, but unlike Lift, it provides a more realistic Elevator experience, with an actual elevator car, doors that open and close, and call buttons to call the elevator to your floor.
Plus, there's an API, which I taking advantage of in another plugin, LaunchPadMC. (It lets you control your server's elevators with a physical Novation Launchpad grid-controller!)
Reload Behavior
The only info the plugin stores is the X and Z location of each elevator, under it's unique eID. All signs, floor size and current level, and other data is recalculated on plugin reload. Invalid elevators are automatically deleted from the config, and elevators not in the config do not work (which prevents those without the permission node from creating elevators).
Commands
/elev list
List all known elevators./elev reload
Reload elevators from config./elev reset
Rest the last-used elevator to a known-good state.
Permissions
- elevators.use Change levels, operate elevators. Default: All Players.
- elevators.create Create and destroy elevators and call signs.
- elevators.reload Reload plugin (use
/elev
), receive debug info.
How To Use
Place signs with [elevator]
on line 1 on each floor. The sign will error (showing [???]) if the floor is too big, too close to another floor, or an invalid type. (Note: You can change floor types and associated speeds in the config.)
Use line 4 to add a custom floor name. If not specified, the default is in the format Level [n]
. If the floor name matches this format, numbering will be automatically updated whenever the elevator is modified, but custom names will be left untouched.
If you put [nodoor]
on line 3, the block-based door feature will be disabled. Nearby doors and gates will be opened/closed and call signs will activate redstone either way.
Right-click on any elevator sign to select the destination floor (if holding SHIFT/sneaking, it goes in reverse order), then simply right click the air or any other block while standing inside the elevator to travel.
Call Signs
Create 'call buttons' to call your elevator by placing a sign with [call]
on line 1 around the perimeter of the elevator. They must be within 1 to 3 blocks of the elevator shaft, and can be placed up to 1 block above or 3 blocks below the a floor.
This is useful for placing hidden call signs that activate redstone. Any Redstone Lever next to a call sign will be activated when the doors open, allowing use of piston doors and more!
User-made Tutorial:
https://www.youtube.com/watch?v=9nzRgzJEpJ0
My Other Stuff
MultiWorldPets (Take your pets with you everywhere!)
RawColors Resource Pack (Low-Contrast Colors for easy-on-the-eyes play)
ForestFire Server (Check out our MC server, we have custom plugins!)
TabPlus Extension for Chrome (Save the headache and manage your tabs)
New version! v3.0 includes a number of bug fixes, as well as a new anti-cheat feature (which Xaxy helped code), preventing elevator greifing and block harvesting!
I love this plugin!But some guys in my server use it to collect glass panel!Can you fix it
In reply to xaxy:
In reply to Pecacheu:
OMG OMG OMG It work i love the plugin (thank you owner of this plugin)
Video of this plugin
In reply to Forge_User_88819107:
In reply to Pecacheu:
if i use the signs then i or an other player get the message disconnected do you know why that is ?
I love, love, love your plugin, thank you so much!
I've been a user of v10lift, Lift and all their forks for a long time but as you described, they stopped working and suddenly, there were no good alternatives left.
If you don't mind, I have some questions and suggestions =)
a) I like the block-based door feature, however, previously all my elevators had one 3x3 glass door, while also having glass-block windows surrounding the elevator entrance shafts on each floor. Right now, iirc, this plugin removes four 3*1 blocks in all directions. It would be cool to have the option to specify front, left, right and back dimensions of door blocks.
b) v10lift and others had a concept of (movable) elevator roofs. With this, you could build illuminated cabins having the same dimensions as the floor, just 3 or 4 blocks above it (a mix of stone blocks and glowstone in the middle for example).
PS: Would love to donate some money eventually :)
New update! I actually got back to modding and plugins again.
Elevators plugin now has official Spigot/CraftBukkit 1.12.2 support, and some minor bug fixes.
Also working on a new plugin for WorldGuard. Will probably post it soon.
How I keep customers from dying on the elevator?
after testing most of these download files in order, all of them said they weren't a "valid plugin file" within 1.11 in bukkit.
Hey, quick question, but in the config, the elevator doors are considered "Thin_Glass" and that's for glass panes, what do I type if I want to change that to iron bars?
This still work on Bukkit 1.11.2?
Yes, just don't use the 1.7.10 edition.
I recently made a modded Forge 1.7.10 server, and discovered that the plugin doesn't work on 1.7.10 due to API differences. So, I've made a special version specifically for 1.7.x versions of the game.
Note that it is not an update. Please use the normal version unless you are on a 1.7.x version.
Anyway, I should probably actually respond to comments here in a more reasonable amount of time, but in reply to @Treetor , yes it should automatically create a plugins/Elevators/config.yml on first start.
the only problem i have with this is that it takes away your flying when you're in creative mode after using an elevator
The plugin itself works, however, there is no config file. Do I add it in myself, or is it supposed to already be there?
When will the video tutorial be out? I have interests in using it